import sys
import os
import kivy
-from erdslangetjie.data import filepath, load
kivy.require('1.6.0')
from kivy.app import App
+from kivy.logger import Logger, LoggerHistory
from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.graphics import Color, Rectangle
+
+from erdslangetjie.data import filepath, load
+from erdslangetjie.level import Level
+
+TILE_SIZE = 24
-class EditorWindow(Widget):
+class EditorWindow(FloatLayout):
+
def __init__(self, level):
+ super(EditorWindow, self).__init__(size=(800, 600))
if os.path.exists(filepath(level)):
- self.level_data = load(level)
+ level_data = load(level)
self.level = level
elif os.path.exists(filepath('levels/' + level)):
- self.level_data = load('levels/' + level)
+ level_data = load('levels/' + level)
self.level = 'levels/' + level
else:
print 'Unable to find %s - treating this as a new level' % level
- self.level_data = load('levels/blank.txt')
+ level_data = load('levels/blank.txt')
if 'levels/' in level:
self.level = level
else:
self.level = 'levels/' + level
- super(EditorWindow, self).__init__()
+ self.level_obj = Level(level_data)
+ level_data.close()
+ self.level_obj.load_tiles()
+
+ def build(self):
+ self.clear_widgets()
+ tiles = self.level_obj.get_tiles()
+ bx, by = 0, 0
+ for tile_line in tiles:
+ bx = 0
+ for tile in tile_line:
+ node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by))
+ with node.canvas:
+ Color(1, 1, 1)
+ Rectangle(pos=node.pos, size=node.size,
+ texture=tile.texture)
+ self.add_widget(node)
+ bx += TILE_SIZE
+ by += TILE_SIZE
class EditorApp(App):
super(EditorApp, self).__init__()
def build(self):
- return EditorWindow(self.level)
+ editor = EditorWindow(self.level)
+ editor.build()
+ return editor
def main():
level = sys.argv[1]
else:
level = 'level1.txt'
+ # Uncomment to silence excessive logging
+ #for hdlr in Logger.handlers[:]:
+ # if not isinstance(hdlr, LoggerHistory):
+ # Logger.removeHandler(hdlr)
EditorApp(level).run()