# Player and Player-like objects
-
-from erdslangetjie.data import load_image
+from erdslangetjie.data import load_image, load_sound
class GameSprite(object):
class Nemesis(FigureSprite):
- def __init__(self):
+ def __init__(self, config):
super(Nemesis, self).__init__()
self.sprite = load_image('sprites/nemesis.png')
self.reset_pos()
+ self._config = config
self._deadends = set([])
self._been = {}
+ self._bend = load_sound('sounds/bend.ogg')
def move(self, level, player_pos):
if not self.on_board():
for cand in neighbours:
if level.is_gate(cand) and level.blocked(cand):
level.damage_gate(cand)
+ if self._config.getdefault('bane', 'sound', '0') != '0':
+ self._bend.play()
return
# check for dead-ends
if self._in_dead_end(level):
self.pos = best_pos
def reset_pos(self):
- self.pos = (-10, 0)
+ self.pos = (-7, 0)
self._deadends = set([])
self._been = {}