import os
from pgzero.loaders import images
from ..actors.orientatedsurf import OrientatedSurfActor
+from ..constants import TILE_SIZE
class Door(OrientatedSurfActor):
def __init__(self, x, y, angle):
self._closed = True
self._open_surf = images.load(os.path.join('fixtures', 'door_open'))
- self._closed_surf = images.load(os.path.join('fixtures', 'door_closed'))
+ self._closed_surf = images.load(os.path.join('fixtures', 'door'))
self.game_pos = (x, y)
- super().__init__(self._closed_surf, angle)
+ super().__init__(self._closed_surf, angle=angle, anchor=(0, 0))
def open(self):
self._closed = False
self.surf = self._open_surf
+ def close(self):
+ self._closed = True
+ self.surf = self._closed_surf
+
def is_closed(self):
return self._closed