roach.anchor = (-16, -16) # this should center them on the tile
roach.game_pos = (0, 0)
roach.health = 5
+ roach.angle = 0
roach.level = level
+ roach.level_layer = 'floor' # always the case for now
roach.move = partial(move, roach)
roach.last_moved = 0
+ roach.last_attacked= 0
roach.start_pos = None
each_tick(roach.move)
+ roach.attack = partial(attack, roach)
return roach
+def attack(roach, player_pos, player_layer, dt):
+ """Attack the player if close enough"""
+ roach.last_attacked += dt
+ if roach.last_attacked > 0.6:
+ roach.last_attacked = 0
+ if player_layer != 'floor':
+ return None
+ if abs(player_pos[0] - roach.game_pos[0]) > 1:
+ return None
+ if abs(player_pos[1] - roach.game_pos[1]) > 1:
+ return None
+ # Attacking, so turn towards the player
+ if player_pos[0] - roach.game_pos[0] < 0:
+ roach.angle = 270
+ elif player_pos[1] - roach.game_pos[1] < 0:
+ roach.angle = 0
+ elif player_pos[0] - roach.game_pos[0] > 0:
+ roach.angle = 90
+ else:
+ roach.angle = 270
+ # Do 1 damage
+ return 1
+
def move(roach, dt):
"""Enemy roach move method"""
roach.last_moved += dt
if enemy and enemy is not roach:
continue
roach.game_pos = (roach.game_pos[0] + dx, roach.game_pos[1] + dy)
+ if dy == 1:
+ roach.angle = 180
+ elif dy == -1:
+ roach.angle = 0
+ elif dx == 1:
+ roach.angle = 270
+ else:
+ roach.angle = 90
break