import random
from pgzero.clock import each_tick, unschedule
+from pgzero.loaders import sounds
from functools import partial
-from ..roaches import t32_roaches, WorldRoach
+from ..roaches import t32_roaches, WorldRoach, default_rats, default_robots
def get_enemy_roach(level):
roach.anchor = (-16, -16) # this should center them on the tile
roach.game_pos = (0, 0)
roach.health = 5
+ roach.damage = 1
roach.angle = 0
+ roach.hit_sound = sounds.load('enemy_hit')
roach.level = level
+ roach.level_layer = 'floor' # always the case for now
roach.move = partial(move, roach)
roach.last_moved = 0
+ roach.last_attacked= 0
roach.start_pos = None
each_tick(roach.move)
+ roach.attack = partial(attack, roach)
return roach
+def get_rat(level):
+ roach = default_rats.assemble()
+ roach.anchor = (0, 0)
+ roach.game_pos = (0, 0)
+ roach.health = 10
+ roach.damage = 2
+ roach.angle = 0
+ roach.hit_sound = sounds.load('enemy_hit')
+ roach.level = level
+ roach.level_layer = 'floor' # always the case for now
+ roach.move = partial(move, roach)
+ roach.last_moved = 0
+ roach.last_attacked= 0
+ roach.start_pos = None
+ each_tick(roach.move)
+ roach.attack = partial(attack, roach)
+ return roach
+
+
+def get_robot(level):
+ roach = default_robots.assemble()
+ roach.anchor = (0, 0)
+ roach.game_pos = (0, 0)
+ roach.health = 10
+ roach.damage = 5
+ roach.angle = 0
+ roach.level = level
+ roach.hit_sound = sounds.load('enemy_hit')
+ roach.level_layer = 'floor' # always the case for now
+ roach.move = partial(move, roach)
+ roach.last_moved = 0
+ roach.last_attacked= 0
+ roach.start_pos = None
+ each_tick(roach.move)
+ roach.attack = partial(attack, roach)
+ return roach
+
+
+def attack(roach, player_pos, player_layer, dt):
+ """Attack the player if close enough"""
+ roach.last_attacked += dt
+ if roach.last_attacked > 0.6:
+ roach.last_attacked = 0
+ if player_layer != 'floor':
+ return None
+ if abs(player_pos[0] - roach.game_pos[0]) > 1:
+ return None
+ if abs(player_pos[1] - roach.game_pos[1]) > 1:
+ return None
+ # Attacking, so turn towards the player
+ if player_pos[0] - roach.game_pos[0] < 0:
+ roach.angle = 270
+ elif player_pos[1] - roach.game_pos[1] < 0:
+ roach.angle = 0
+ elif player_pos[0] - roach.game_pos[0] > 0:
+ roach.angle = 90
+ else:
+ roach.angle = 270
+ # Do 1 damage
+ return roach.damage
+
def move(roach, dt):
"""Enemy roach move method"""
roach.last_moved += dt