# Item utilities
from ..serums import default_serums
+from ..weapons import default_weapons
+from ..vehicles.base import Vehicle
def build_serum(item):
return actor
-ITEM_TYPES = {
+def build_weapon(item):
+ actor = default_weapons.assemble(item["weapon"])
+ return actor
+
+def build_vehicle(item):
+ actor = Vehicle.by_type(item["vehicle"]).get_avatar(dead=True)
+ return actor
+
+
+ITEM_BUILDERS = {
"serum": build_serum,
+ "weapon": build_weapon,
+ "vehicle": build_vehicle,
}
def get_item(item):
item_type = item.pop("type")
- game_pos = item.pop("pos")
- actor = ITEM_TYPES[item_type](item)
+ game_pos = tuple(item.pop("pos"))
+ actor = ITEM_BUILDERS[item_type](item)
+ actor.item_type = item_type
+ actor.item_data = item
actor.game_pos = game_pos
actor.anchor = (0, 0)
return actor
+
+
+def clone_old_item(item, **new_data):
+ new_item = {
+ "type": item.item_type,
+ "pos": item.game_pos,
+ }
+ new_item.update(item.item_data)
+ new_item.update(new_data)
+ return get_item(new_item)
+
+
+def create_new_item(item_type, pos, **kwd):
+ new_item = {
+ "type": item_type,
+ "pos": pos,
+ }
+ new_item.update(kwd)
+ return get_item(new_item)