Hook up crawl behaviour. Make tunnel entrance even harder to find as a result
[koperkapel.git] / koperkapel / gamelib / level.py
index dd89f7effd0c9b0be385abf13848f19df4ce6386..01c260e7d5859cd836cbc52a336116f8fe7398c6 100644 (file)
@@ -7,6 +7,7 @@ class Level(object):
         self.width = self.height = 0
         self.tiles = []
         self.tileset = None
+        self.start_pos = (0, 0)
 
     def get_neighbors(self, x, y):
         # 4 -connected neighbors
@@ -21,3 +22,6 @@ class Level(object):
 
     def can_fly(self, x, y, layer):
         return 'fly' in self.tiles[y][x][layer]['behaviour']
+
+    def can_crawl(self, x, y, layer):
+        return 'crawl' in self.tiles[y][x][layer]['behaviour']