Door hacking
[koperkapel.git] / koperkapel / gamelib / level.py
index dd89f7effd0c9b0be385abf13848f19df4ce6386..4644e0498bbf89e2647c928f1de9ad89bb367364 100644 (file)
@@ -1,12 +1,18 @@
 """ Class holding the level info """
 
+from .keypad import Keypad
+from .door import Door
+
 
 class Level(object):
 
     def __init__(self):
         self.width = self.height = 0
         self.tiles = []
+        self.keypads = []
+        self.doors = []
         self.tileset = None
+        self.start_pos = (0, 0)
 
     def get_neighbors(self, x, y):
         # 4 -connected neighbors
@@ -17,7 +23,28 @@ class Level(object):
                ]
 
     def can_walk(self, x, y, layer):
-        return 'walk' in self.tiles[y][x][layer]['behaviour']
+        if 'walk' in self.tiles[y][x][layer]['behaviour']:
+            # check doors
+            for door in self.doors:
+                if (x, y) == door.pos and door.closed():
+                    return False
+            return True
+        return False
 
     def can_fly(self, x, y, layer):
-        return 'fly' in self.tiles[y][x][layer]['behaviour']
+        if 'fly' in self.tiles[y][x][layer]['behaviour']:
+            for door in self.doors:
+                if (x, y) == door.pos and door.closed():
+                    return False
+            return True
+
+        return False
+
+    def can_crawl(self, x, y, layer):
+        return 'crawl' in self.tiles[y][x][layer]['behaviour']
+
+    def keypad_at(self, x, y):
+        for keypad in self.keypads:
+            if (x, y) == keypad.pos:
+                return keypad
+        return None