self.grates = []
self.tileset = None
self.start_pos = (0, 0)
+ self.exit = None
self.enemies = []
self.friends = []
self.friends.remove(friend)
return friend
return None
+
+ def is_exit(self, x, y):
+ return self.exit and (x, y) == tuple(self.exit["pos"])
+
+ def get_exit_level(self):
+ return self.exit["next level"]