moar randomness
[koperkapel.git] / koperkapel / loaders / levelloader.py
index 4fa6ecd9331360220ea1460f8e7bbd3f3d9af3f1..ff18fc7b8e0548678dc172dd65db893fe33853fc 100644 (file)
@@ -3,7 +3,48 @@
 import json
 
 from pgzero.loaders import images, ResourceLoader
+import os
+import random
+from pygame.transform import rotate
 
+class Tile:
+    IMG = None
+
+    @classmethod
+    def image(cls):
+        if cls.IMG is None:
+            raise NotImplementedError()
+
+        return images.load(cls.IMG)
+
+class RandomizedTile(Tile):
+    IMGDIR = None
+    ROTATE = True
+
+    @classmethod
+    def image(cls):
+        if cls.IMGDIR is None:
+            raise NotImplementedError()
+
+        imgdir = os.path.join(os.path.dirname(__file__), '..', 'images', cls.IMGDIR)
+        imgpath = os.path.splitext(random.choice(os.listdir(imgdir)))[0]
+        img = images.load(os.path.join(cls.IMGDIR, imgpath))
+
+        if cls.ROTATE:
+            img = rotate(img, 90 * random.randint(0, 3))
+
+        return img
+
+class Floor(RandomizedTile):
+    IMGDIR = "floor"
+
+class Wall(RandomizedTile):
+    IMGDIR = "wall"
+
+TILES = {
+    "cwall": Wall, # rename this everywhere
+    "floor": Floor,
+}
 
 class LevelLoader(ResourceLoader):
     """ Level loader. """
@@ -15,14 +56,22 @@ class LevelLoader(ResourceLoader):
         f = open(level_path, 'r')
         level_data = json.load(f)
         f.close()
+        self._height = len(level_data['tiles'])
+        self._width = len(level_data['tiles'][0])
         self._tiles = level_data['tiles']
+        # Consistency check, so we can assume things are correct
+        # in the level renderer
+        for row, row_data in enumerate(self._tiles):
+            if len(row_data) != self._width:
+                raise RuntimeError("Incorrect len for row %d" % row)
         self._load_tile_images()
         return level_data
 
     def _load_tile_images(self):
         """Load all the tile images"""
-        for tile in self._tiles:
-            tile['image'] = images.load(tile['base'])
+        for row_data in self._tiles:
+            for tile in row_data:
+                tile['image'] = TILES[tile['base']].image()
 
 
 levels = LevelLoader('levels')