""" Tools for creating roach actors. """
-import random
-from pgzero.clock import each_tick
from pgzero.loaders import images
from pygame.constants import BLEND_RGBA_MULT
-from .actors.surf import SurfActor
+from .actors.animsurf import AnimatedSurfActor
from .serums import roach_serum_color
-class RoachActor(SurfActor):
- def __init__(self, frames):
- self._frames = frames
- self._frame = random.randint(0, len(frames) - 1)
- self._dt = 0
- self._cycle_dt = 0.2
- each_tick(self.update)
- super().__init__(surf=frames[self._frame])
+def roach_by_name(world, roach_name):
+ roaches = [r for r in world.roaches if r.name == roach_name]
+ if not roaches:
+ return None
+ return roaches[0]
- def update(self, dt):
- self._dt += dt
- while self._dt > self._cycle_dt:
- self._dt -= self._cycle_dt
- self._frame += 1
- self._frame %= len(self._frames)
- self.surf = self._frames[self._frame]
+
+class WorldRoach(object):
+ """A roach proxy with no properties for display on the game level."""
+
+ def __init__(self):
+ self.smart = False
+ self.strong = False
+ self.fast = False
class RoachFactory:
def assemble_frame(self, i, color, roach_data):
roach = images.load("roach%s/roach_%d" % (self.suffix, i + 1))
eyes = images.load("roach%s/eyes_%d" % (self.suffix, i + 1))
- roach = roach.copy()
- roach.fill(color, None, BLEND_RGBA_MULT)
- roach.blit(eyes, (0, 0))
- return roach
+ frame = roach.copy()
+ frame.fill(color, None, BLEND_RGBA_MULT)
+ frame.blit(eyes, (0, 0))
+ return frame
def assemble(self, roach_data):
color = roach_serum_color(roach_data)
frames = [
self.assemble_frame(i, color, roach_data)
for i in range(self.frames)]
- return RoachActor(frames)
+ return AnimatedSurfActor(frames)
default_roaches = RoachFactory("")
t32_roaches = RoachFactory("_32")
t21_roaches = RoachFactory("_21")
big_roaches = RoachFactory("_big")
+roaches_quartet = RoachFactory("_quartet")
+roaches_nonet = RoachFactory("_nonet")