def __init__(self, app, scene):
self._app = app
self._scene = scene
+ self._viewport = (0, 0)
def _apply_events(self, events):
if not events:
self._scene = scene
self._scene.enter()
+ def quit_game(self):
+ from pgzero.game import exit
+ exit()
+
+ def move_screen(self, offset):
+ self._viewport = (self._viewport[0] + offset[0],
+ self._viewport[1] + offset[1])
+
@apply_events
def update(self, dt):
return self._scene.update(dt)
def draw(self):
- self._scene.draw(self._app.screen)
+ self._scene.draw(self._app.screen, self._viewport)
@apply_events
def on_mouse_down(self, pos, button):
ENGINE_METHOD = "change_scene"
+class QuitEvent(Event):
+ """ Quit the game. """
+
+ ENGINE_METHOD = "quit_game"
+
+
+class MoveViewportEvent(Event):
+ """ Change to a new scene. """
+
+ ENGINE_METHOD = "move_screen"
+
+
+class Actors:
+ """ A list of actors. """
+
+ def __init__(self):
+ self._actors = []
+
+ def add(self, actor):
+ self._actors.append(actor)
+ return actor
+
+ def remove(self, actor):
+ self._actors.remove(actor)
+ return actor
+
+ def draw(self, screen):
+ for actor in self._actors:
+ actor.draw() # TODO: allow an option screen to be passed in
+
+
class Scene:
""" Base class for scenes. """
+ def __init__(self):
+ self.actors = Actors()
+
def enter(self):
pass
def update(self, dt):
pass
- def draw(self, screen):
- pass
+ def draw(self, screen, viewport):
+ screen.clear()
+ self.actors.draw(screen)
def on_mouse_down(self, pos, button):
pass