Gain more roaches
[koperkapel.git] / koperkapel / scenes / level.py
index fcf99951dee5dbaba0d8daa7fc85790934afadfc..6a8e232284b14746b6b592b5b9c8239754b2ad93 100644 (file)
@@ -4,9 +4,10 @@ from pgzero.constants import keys
 from pygame import Surface
 import pygame.locals as pgl
 from ..loaders.levelloader import levels
-from .base import Scene, ChangeSceneEvent, MoveViewportEvent
+from .base import Scene, ChangeSceneEvent, MoveViewportEvent, AddRoachEvent, defer_to_update
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
 from ..vehicles.base import Vehicle
+from ..roaches import RoachFactory, WorldRoach
 
 
 class BaseLevelScene(Scene):
@@ -51,18 +52,20 @@ class BaseLevelScene(Scene):
 
     def update(self, world, engine, dt):
         """Fix the door and keypad positions"""
+        super().update(world, engine, dt)
         for door in self._doors:
-            door.pos = engine.calc_offset(
+            door.pos = self.calc_offset(
                 door.game_pos[0] * TILE_SIZE, door.game_pos[1] * TILE_SIZE)
         for keypad in self._keypads:
-            keypad.pos = engine.calc_offset(
+            keypad.pos = self.calc_offset(
                 keypad.game_pos[0] * TILE_SIZE, keypad.game_pos[1] * TILE_SIZE)
 
-    def draw(self, screen, viewport):
+    def draw(self, screen):
         screen.clear()
         # Viewport is the position of the screen relative to the
         # surface. We need the position of the surface relative to
         # the screen for the blit, so this conversion
+        viewport = self.viewport
         screen.surface.blit(self._surfaces[self._level_layer], (0, 0),
                             area=(viewport[0], viewport[1], WIDTH, HEIGHT))
         if self._level_layer != 'floor':
@@ -81,8 +84,11 @@ class BaseLevelScene(Scene):
 class GameLevelScene(BaseLevelScene):
 
     def enter(self, world):
+        if self._level is not None:
+            return
         super().enter(world)
         self._roaches = self.actors.add_layer("roaches", level=10)
+        self._friends = self.actors.add_layer("friendly roaches", level=9)
         self._vehicle = Vehicle.current(world)
         self._mode = 'walk'
         self._angle = 0
@@ -95,6 +101,8 @@ class GameLevelScene(BaseLevelScene):
         self._set_pos(x, y)
         self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
         self._roaches.add(self._avatar)
+        for friend in self._level.friends:
+            self._friends.add(friend)
         # Fix viewport offset
         return [
             MoveViewportEvent((
@@ -103,6 +111,7 @@ class GameLevelScene(BaseLevelScene):
 
     def _set_pos(self, x, y):
         self._player_pos = (x, y)
+        #print('At ', (x, y))
 
     def _can_move(self, x, y):
         if self._mode == 'walk':
@@ -116,14 +125,28 @@ class GameLevelScene(BaseLevelScene):
         self._angle = angle
         self._avatar.angle = angle
 
+    @defer_to_update
+    def _vehicle_changed(self, world):
+        self._roaches.remove(self._avatar)
+        self._vehicle = Vehicle.current(world)
+        self._avatar = self._vehicle.get_avatar(world)
+        self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
+        self._roaches.add(self._avatar)
+        self._set_angle(self._angle)
+
+    @defer_to_update
+    def _change_vehicle(self, world):
+        vehicle = Vehicle.random()
+        world.vehicles.current = vehicle
+        self._vehicle_changed()
+
     def update(self, world, engine, dt):
-        if self._vehicle.changed():
-            self._roaches.remove(self._avatar)
-            self._avatar = self._vehicle.get_avatar(world)
-            self._avatar.pos = (WIDTH // 2, HEIGHT // 2)
-            self._roaches.add(self._avatar)
-            self._avatar.set_angle(self._angle)
         super().update(world, engine, dt)
+        events = world.pop_events()
+        for friend in self._friends:
+            friend.pos = self.calc_offset(
+                friend.game_pos[0] * TILE_SIZE, friend.game_pos[1] * TILE_SIZE)
+        return events
 
     def on_key_down(self, key, mod, unicode):
         offset = None
@@ -161,13 +184,18 @@ class GameLevelScene(BaseLevelScene):
                     self._mode = 'walk'
             elif self._level.is_keypad(x, y):
                 self._level.press_keypad(x, y, self._roaches)
+            elif self._level.is_on_friend(x, y):
+                friend = self._level.remove_friend(x, y)
+                self._friends.remove(friend)
+                self._vehicle_changed()
+                return [AddRoachEvent()]
             return
         elif key == keys.X:
             # Fire
             print('Boom')
         elif key == keys.V:
             # Leave vehicle
-            print('Vehicle key pressed')
+            self._change_vehicle()
         elif key == keys.Z:
             # Vehicle management
             from .roach_management import RoachesScene