from .base import (
Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update)
from ..constants import TILE_SIZE, WIDTH, HEIGHT
+from ..gamelib.items import clone_old_item
from ..roaches import build_roach
from ..vehicles.base import Vehicle
if item.item_type == "serum":
world.serums.append(item.item_data["serum"])
elif item.item_type == "weapon":
+ old_weapon = world.weapons.current
world.weapons.current = item.item_data["weapon"]
+ if old_weapon != "spit":
+ clone = clone_old_item(item, weapon=old_weapon)
+ self._level.items.append(clone)
+ self._items.add(clone)
self._vehicle_changed()
@defer_to_update