from pgzero.constants import keys, mouse
from pgzero.actor import Actor
-from ..actors.buttons import TextButton, ImageButton
+from ..actors.buttons import ImageButton
from ..constants import WIDTH, HEIGHT
from ..roaches import big_roaches
+from ..serums import big_serums, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
VEHICLE_MID_X = WIDTH * 3 // 8
VEHICLE_MID_Y = HEIGHT * 1 // 2
BUTTON_INSET = (20, 20)
+SERUM_OFFSET = (0, 20)
def inset_button(pos, d):
def __init__(self):
super().__init__()
+ self._outside_roach_pos = 0
+ self._inventory_pos = 0
+ self._inventory_item = None
self._roaches = self.actors.add_layer("roaches", level=10)
+ self._inventory = self.actors.add_layer("inventory", level=10)
self._pads = self.actors.add_layer("pads", level=5)
self._seats = self.actors.add_layer("seats", level=5)
self._buttons = self.actors.add_layer("buttons", level=6)
self._init_pads()
self._init_buttons()
+ self._init_serums()
def enter(self, world):
self._vehicle = Vehicle.by_type(world.vehicles.current)
self._init_bg()
self._init_seats()
self._init_roaches(world.roaches)
+ self._update_inventory(world)
def _init_bg(self):
self.actors.default.add(self._vehicle.background)
# TODO: less hacky seat assignment
if i < len(self._seats):
roach_actor.pos = self._seats[i].pos
- # actor = TextButton("%s [%s]" % (
- # roach.name,
- # ", ".join("%s=%s" % kv for kv in sorted(
- # roach.attributes.items()),
- # )))
+
+ def _init_serums(self):
+ self._serum_actors = {
+ serum: big_serums.assemble(serum) for serum in SERUMS}
+
+ def _update_inventory(self, world):
+ self._inventory.clear()
+ serums = world.serums
+ if not serums:
+ return
+ self._inventory_pos %= len(serums)
+ serum_actor = self._serum_actors[serums[self._inventory_pos]]
+ inv_pad_centre = self._inventory_pad.center
+ serum_actor.pos = (
+ inv_pad_centre[0] + SERUM_OFFSET[0],
+ inv_pad_centre[1] + SERUM_OFFSET[1])
+ self._inventory.add(serum_actor)
def _init_pads(self):
self._roach_pad = self._pads.add(
(TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
def _roach_left(self):
- print("Cycle outside roaches left.")
+ self._outside_roach_pos -= 1
def _roach_right(self):
- print("Cycle outside roaches right.")
+ self._outside_roach_pos += 1
def _inventory_left(self):
- print("Cycle inventory left.")
+ self._inventory_pos -= 1
def _inventory_right(self):
- print("Cycle inventory right.")
+ self._inventory_pos += 1
def _eject_roach(self):
print("Eject roach.")
+ def update(self, world, dt):
+ self._update_inventory(world)
+
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
from .menu import MenuScene