Able to consume items.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 9a356ac918c9f8932b49e135b85abd0262fac4ea..4e41b9c538608d0dd7df2097335a772556d1331a 100644 (file)
@@ -1,13 +1,16 @@
 """ Roach management scene. """
 
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
 from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
+from pgzero.screen import Screen
 from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
 from ..constants import WIDTH, HEIGHT
 from ..roaches import big_roaches, roach_by_name
 from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
 
 
 TOOLBAR_LEFT_X = WIDTH * 3 // 4
@@ -29,8 +32,9 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
@@ -48,7 +52,6 @@ class RoachesScene(Scene):
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
-        self._update_calls = []
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
@@ -56,7 +59,24 @@ class RoachesScene(Scene):
 
     def _init_bg(self):
         self.actors.default.clear()
-        self.actors.default.add(self._vehicle.roach_management_overlay())
+        overlay = self._vehicle.roach_management_overlay()
+        base = overlay.copy()
+        if self._level_scene is not None:
+            base.fill((0, 0, 0))
+            self._level_scene.draw(Screen(base))
+        else:
+            base.fill((10, 10, 10))
+        base.blit(overlay, (0, 0))
+        frame = self._vehicle.roach_management_frame()
+        if frame is not None:
+            frame = frame.copy()
+            frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+            frame_rect = frame.get_rect()
+            base.blit(frame, (
+                VEHICLE_MID_X - frame_rect.w // 2,
+                VEHICLE_MID_Y - frame_rect.h // 2),
+                None, BLEND_RGBA_SUB)
+        self.actors.default.add(SurfActor(base))
 
     def _init_seats(self):
         self._seat_layer.clear()
@@ -166,24 +186,18 @@ class RoachesScene(Scene):
         self._seat_pos = seat_pos
         self._seat_layer[self._seat_pos].selected = True
 
-    def _eject_roach(self, world=None):
-        if world is None:
-            self._update_calls.append(self._eject_roach)
-            return
+    @defer_to_update
+    def _eject_roach(self, world):
         self._vehicle.seat_roach(world, None, self._seat_pos)
 
-    def _click_roach_pad(self, world=None):
-        if world is None:
-            self._update_calls.append(self._click_roach_pad)
-            return
+    @defer_to_update
+    def _click_roach_pad(self, world):
         if self._outside_roaches:
             roach = self._outside_roaches[self._outside_roach_pos]
             self._vehicle.seat_roach(world, roach, self._seat_pos)
 
-    def _click_inventory_pad(self, world=None):
-        if world is None:
-            self._update_calls.append(self._click_inventory_pad)
-            return
+    @defer_to_update
+    def _click_inventory_pad(self, world):
         roach_name = self._vehicle.roach_at(world, self._seat_pos)
         if roach_name is None:
             return
@@ -197,28 +211,26 @@ class RoachesScene(Scene):
         if roach_is_serumless(roach):
             roach[serum] = True
             world.serums = serums
-            self._update_calls.append((self._update_roach_actor, roach_name))
+            self._update_roach_actor(roach_name)
 
+    @defer_to_update
     def _update_roach_actor(self, world, roach_name):
         roach = roach_by_name(world, roach_name)
         self._roach_actors[roach_name] = big_roaches.assemble(roach)
 
     def update(self, world, engine, dt):
-        update_calls, self._update_calls = self._update_calls, []
-        while update_calls:
-            f, args = update_calls.pop(), ()
-            if type(f) is tuple:
-                f, args = f[0], f[1:]
-            f(world, *args)
+        super().update(world, engine, dt)
         events = world.pop_events()
         self._update_inventory(world)
         self._update_roaches(world)
         return events
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT: