Will it blend?
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 9a356ac918c9f8932b49e135b85abd0262fac4ea..6c867fb4f196142b424a7508c063b7bca751026f 100644 (file)
@@ -1,8 +1,11 @@
 """ Roach management scene. """
 
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
 from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
+from pgzero.screen import Screen
 from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
 from ..constants import WIDTH, HEIGHT
 from ..roaches import big_roaches, roach_by_name
 from ..serums import big_serums, roach_is_serumless, SERUMS
@@ -29,8 +32,9 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
@@ -56,7 +60,24 @@ class RoachesScene(Scene):
 
     def _init_bg(self):
         self.actors.default.clear()
-        self.actors.default.add(self._vehicle.roach_management_overlay())
+        overlay = self._vehicle.roach_management_overlay()
+        base = overlay.copy()
+        if self._level_scene is not None:
+            base.fill((0, 0, 0))
+            self._level_scene.draw(Screen(base))
+        else:
+            base.fill((10, 10, 10))
+        base.blit(overlay, (0, 0))
+        frame = self._vehicle.roach_management_frame()
+        if frame is not None:
+            frame = frame.copy()
+            frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+            frame_rect = frame.get_rect()
+            base.blit(frame, (
+                VEHICLE_MID_X - frame_rect.w // 2,
+                VEHICLE_MID_Y - frame_rect.h // 2),
+                None, BLEND_RGBA_SUB)
+        self.actors.default.add(SurfActor(base))
 
     def _init_seats(self):
         self._seat_layer.clear()
@@ -216,9 +237,11 @@ class RoachesScene(Scene):
         return events
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT: