from pgzero.constants import keys, mouse
from pgzero.actor import Actor
+from pgzero.screen import Screen
from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
class RoachesScene(Scene):
""" Roach management scene. """
- def __init__(self):
+ def __init__(self, level_scene=None):
super().__init__()
+ self._level_scene = level_scene
self._vehicle = None
self._seat_pos = 0
self._outside_roach = None
def _init_bg(self):
self.actors.default.clear()
- self.actors.default.add(self._vehicle.roach_management_overlay())
+ overlay = self._vehicle.roach_management_overlay()._surf
+ base = overlay.copy()
+ if self._level_scene is not None:
+ base.fill((0, 0, 0))
+ self._level_scene.draw(Screen(base))
+ else:
+ base.fill((10, 10, 10))
+ base.blit(overlay, (0, 0))
+ self.actors.default.add(SurfActor(base))
def _init_seats(self):
self._seat_layer.clear()
if world is None:
self._update_calls.append(self._click_inventory_pad)
return
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_calls.append((self._update_roach_actor, roach_name))
+
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):
- while self._update_calls:
- f = self._update_calls.pop()
- f(world)
+ update_calls, self._update_calls = self._update_calls, []
+ while update_calls:
+ f, args = update_calls.pop(), ()
+ if type(f) is tuple:
+ f, args = f[0], f[1:]
+ f(world, *args)
events = world.pop_events()
self._update_inventory(world)
self._update_roaches(world)
return events
def on_key_down(self, key, mod, unicode):
- if key == keys.ESCAPE:
- from .menu import MenuScene
- return [ChangeSceneEvent(MenuScene())]
+ if key in (keys.ESCAPE, keys.Z):
+ if self._level_scene is None:
+ from .menu import MenuScene
+ return [ChangeSceneEvent(MenuScene())]
+ return [ChangeSceneEvent(self._level_scene)]
def on_mouse_down(self, pos, button):
if button == mouse.LEFT: