Selectable seats.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 3ed1ab0f4ac88df5b976774aebb2bcb722cb70c1..7dc9c5eaff4952fb37e2e33f9cb57b415189ad6c 100644 (file)
@@ -17,6 +17,7 @@ VEHICLE_MID_X = WIDTH * 3 // 8
 VEHICLE_MID_Y = HEIGHT * 1 // 2
 BUTTON_INSET = (20, 20)
 SERUM_OFFSET = (0, 20)
+ROACH_PAD_OFFSET = (0, 20)
 
 
 def inset_button(pos, d):
@@ -30,49 +31,52 @@ class RoachesScene(Scene):
 
     def __init__(self):
         super().__init__()
+        self._vehicle = None
+        self._seat_pos = 0
+        self._outside_roach = None
         self._outside_roach_pos = 0
         self._inventory_pos = 0
         self._inventory_item = None
-        self._roaches = self.actors.add_layer("roaches", level=10)
-        self._inventory = self.actors.add_layer("inventory", level=10)
-        self._pads = self.actors.add_layer("pads", level=5)
-        self._seats = self.actors.add_layer("seats", level=5)
-        self._buttons = self.actors.add_layer("buttons", level=6)
+        self._roach_layer = self.actors.add_layer("roaches", level=10)
+        self._inventory_layer = self.actors.add_layer("inventory", level=10)
+        self._pad_layer = self.actors.add_layer("pads", level=5)
+        self._seat_layer = self.actors.add_layer("seats", level=5)
+        self._button_layer = self.actors.add_layer("buttons", level=6)
         self._init_pads()
         self._init_buttons()
         self._init_serums()
 
     def enter(self, world):
-        self._vehicle = Vehicle.by_type(world.vehicles.current)
+        self._vehicle = Vehicle.current(world)
         self._init_bg()
         self._init_seats()
-        self._init_roaches(world.roaches)
+        self._init_roaches(world)
         self._update_inventory(world)
 
     def _init_bg(self):
-        self.actors.default.add(self._vehicle.background)
+        self.actors.default.clear()
+        self.actors.default.add(self._vehicle.roach_management_overlay())
 
     def _init_seats(self):
-        vrad = self._vehicle.approximate_radius
+        self._seat_layer.clear()
         for seat in self._vehicle.seats:
-            seat_actor = self._seats.add(seat.actor)
+            seat_actor = self._seat_layer.add(seat.actor())
             seat_actor.pos = (
-                seat.pos[0] * vrad + VEHICLE_MID_X,
-                seat.pos[1] * vrad + VEHICLE_MID_Y)
+                seat.vehicle_pos[0] + VEHICLE_MID_X,
+                seat.vehicle_pos[1] + VEHICLE_MID_Y)
+        self._seat_layer[self._seat_pos].selected = True
 
-    def _init_roaches(self, roaches):
-        for i, roach in enumerate(roaches):
-            roach_actor = self._roaches.add(big_roaches.assemble(roach))
-            # TODO: less hacky seat assignment
-            if i < len(self._seats):
-                roach_actor.pos = self._seats[i].pos
+    def _init_roaches(self, world):
+        self._roach_actors = {}
+        for roach in world.roaches:
+            self._roach_actors[roach.name] = big_roaches.assemble(roach)
 
     def _init_serums(self):
         self._serum_actors = {
             serum: big_serums.assemble(serum) for serum in SERUMS}
 
     def _update_inventory(self, world):
-        self._inventory.clear()
+        self._inventory_layer.clear()
         serums = world.serums
         if not serums:
             return
@@ -82,23 +86,46 @@ class RoachesScene(Scene):
         serum_actor.pos = (
             inv_pad_centre[0] + SERUM_OFFSET[0],
             inv_pad_centre[1] + SERUM_OFFSET[1])
-        self._inventory.add(serum_actor)
+        self._inventory_layer.add(serum_actor)
+
+    def _update_roaches(self, world):
+        self._roach_layer.clear()
+        seating = self._vehicle.seating(world)
+        outside_roaches = []
+        for roach in world.roaches:
+            seat_pos = seating.get(roach.name)
+            if seat_pos is not None:
+                roach_actor = self._roach_actors[roach.name]
+                roach_actor.pos = self._seat_layer[seat_pos].pos
+                self._roach_layer.add(roach_actor)
+            else:
+                outside_roaches.append(roach.name)
+        self._outside_roach_pos %= len(outside_roaches)
+        if outside_roaches:
+            roach_actor = self._roach_actors[
+                outside_roaches[self._outside_roach_pos]]
+            roach_pad_center = self._roach_pad.center
+            roach_actor.pos = (
+                roach_pad_center[0] + ROACH_PAD_OFFSET[0],
+                roach_pad_center[1] + ROACH_PAD_OFFSET[1])
+            self._roach_layer.add(roach_actor)
 
     def _init_pads(self):
-        self._roach_pad = self._pads.add(
+        self._roach_pad = self._pad_layer.add(
             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
-        self._inventory_pad = self._pads.add(
+        self._inventory_pad = self._pad_layer.add(
             Actor("roach_management/inventory_pad", anchor=("left", "top")))
         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
 
     def _add_button(self, name, anchor, inset, pos, action):
-        button = self._buttons.add(
+        button = self._button_layer.add(
             ImageButton(name, anchor=anchor, action=action))
         button.pos = inset_button(pos, inset)
         return button
 
     def _init_buttons(self):
+        self._button_layer.clear()
         self._add_button(
             "roach_management/left_button", ("left", "bottom"), (1, -1),
             self._roach_pad.bottomleft, self._roach_left)
@@ -131,11 +158,17 @@ class RoachesScene(Scene):
     def _inventory_right(self):
         self._inventory_pos += 1
 
+    def _select_seat(self, seat_pos):
+        self._seat_layer[self._seat_pos].selected = False
+        self._seat_pos = seat_pos
+        self._seat_layer[self._seat_pos].selected = True
+
     def _eject_roach(self):
         print("Eject roach.")
 
     def update(self, world, dt):
         self._update_inventory(world)
+        self._update_roaches(world)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE:
@@ -146,5 +179,7 @@ class RoachesScene(Scene):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
-                    actor.action()
-                    break
+                    return actor.action()
+            for i, actor in enumerate(self.actors.seats):
+                if actor.collidepoint(pos):
+                    return self._select_seat(i)