Selectable seats.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index cb939f80d999dc442014f6ba983713c123fea2d8..7dc9c5eaff4952fb37e2e33f9cb57b415189ad6c 100644 (file)
@@ -17,6 +17,7 @@ VEHICLE_MID_X = WIDTH * 3 // 8
 VEHICLE_MID_Y = HEIGHT * 1 // 2
 BUTTON_INSET = (20, 20)
 SERUM_OFFSET = (0, 20)
+ROACH_PAD_OFFSET = (0, 20)
 
 
 def inset_button(pos, d):
@@ -31,7 +32,8 @@ class RoachesScene(Scene):
     def __init__(self):
         super().__init__()
         self._vehicle = None
-        self._seat_pos = None
+        self._seat_pos = 0
+        self._outside_roach = None
         self._outside_roach_pos = 0
         self._inventory_pos = 0
         self._inventory_item = None
@@ -45,10 +47,10 @@ class RoachesScene(Scene):
         self._init_serums()
 
     def enter(self, world):
-        self._vehicle = Vehicle.by_type(world.vehicles.current)
+        self._vehicle = Vehicle.current(world)
         self._init_bg()
         self._init_seats()
-        self._init_roaches(world.roaches)
+        self._init_roaches(world)
         self._update_inventory(world)
 
     def _init_bg(self):
@@ -62,14 +64,12 @@ class RoachesScene(Scene):
             seat_actor.pos = (
                 seat.vehicle_pos[0] + VEHICLE_MID_X,
                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
+        self._seat_layer[self._seat_pos].selected = True
 
-    def _init_roaches(self, roaches):
-        self._roach_layer.clear()
-        for i, roach in enumerate(roaches):
-            roach_actor = self._roach_layer.add(big_roaches.assemble(roach))
-            # TODO: less hacky seat assignment
-            if i < len(self._seat_layer):
-                roach_actor.pos = self._seat_layer[i].pos
+    def _init_roaches(self, world):
+        self._roach_actors = {}
+        for roach in world.roaches:
+            self._roach_actors[roach.name] = big_roaches.assemble(roach)
 
     def _init_serums(self):
         self._serum_actors = {
@@ -88,6 +88,28 @@ class RoachesScene(Scene):
             inv_pad_centre[1] + SERUM_OFFSET[1])
         self._inventory_layer.add(serum_actor)
 
+    def _update_roaches(self, world):
+        self._roach_layer.clear()
+        seating = self._vehicle.seating(world)
+        outside_roaches = []
+        for roach in world.roaches:
+            seat_pos = seating.get(roach.name)
+            if seat_pos is not None:
+                roach_actor = self._roach_actors[roach.name]
+                roach_actor.pos = self._seat_layer[seat_pos].pos
+                self._roach_layer.add(roach_actor)
+            else:
+                outside_roaches.append(roach.name)
+        self._outside_roach_pos %= len(outside_roaches)
+        if outside_roaches:
+            roach_actor = self._roach_actors[
+                outside_roaches[self._outside_roach_pos]]
+            roach_pad_center = self._roach_pad.center
+            roach_actor.pos = (
+                roach_pad_center[0] + ROACH_PAD_OFFSET[0],
+                roach_pad_center[1] + ROACH_PAD_OFFSET[1])
+            self._roach_layer.add(roach_actor)
+
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
@@ -136,11 +158,17 @@ class RoachesScene(Scene):
     def _inventory_right(self):
         self._inventory_pos += 1
 
+    def _select_seat(self, seat_pos):
+        self._seat_layer[self._seat_pos].selected = False
+        self._seat_pos = seat_pos
+        self._seat_layer[self._seat_pos].selected = True
+
     def _eject_roach(self):
         print("Eject roach.")
 
     def update(self, world, dt):
         self._update_inventory(world)
+        self._update_roaches(world)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE:
@@ -151,5 +179,7 @@ class RoachesScene(Scene):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
-                    actor.action()
-                    break
+                    return actor.action()
+            for i, actor in enumerate(self.actors.seats):
+                if actor.collidepoint(pos):
+                    return self._select_seat(i)