from pgzero.actor import Actor
from ..actors.buttons import ImageButton
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
VEHICLE_MID_Y = HEIGHT * 1 // 2
BUTTON_INSET = (20, 20)
SERUM_OFFSET = (0, 20)
+ROACH_PAD_OFFSET = (0, 20)
def inset_button(pos, d):
def __init__(self):
super().__init__()
+ self._vehicle = None
+ self._seat_pos = 0
+ self._outside_roach = None
self._outside_roach_pos = 0
self._inventory_pos = 0
self._inventory_item = None
- self._selected_seat = None
- self._roaches = self.actors.add_layer("roaches", level=10)
- self._inventory = self.actors.add_layer("inventory", level=10)
- self._pads = self.actors.add_layer("pads", level=5)
- self._seats = self.actors.add_layer("seats", level=5)
- self._buttons = self.actors.add_layer("buttons", level=6)
+ self._roach_layer = self.actors.add_layer("roaches", level=10)
+ self._inventory_layer = self.actors.add_layer("inventory", level=10)
+ self._pad_layer = self.actors.add_layer("pads", level=5)
+ self._seat_layer = self.actors.add_layer("seats", level=5)
+ self._button_layer = self.actors.add_layer("buttons", level=6)
self._init_pads()
self._init_buttons()
self._init_serums()
def enter(self, world):
- self._vehicle = Vehicle.by_type(world.vehicles.current)
+ self._vehicle = Vehicle.current(world)
+ self._update_calls = []
self._init_bg()
self._init_seats()
- self._init_roaches(world.roaches)
+ self._init_roaches(world)
self._update_inventory(world)
def _init_bg(self):
+ self.actors.default.clear()
self.actors.default.add(self._vehicle.roach_management_overlay())
def _init_seats(self):
+ self._seat_layer.clear()
for seat in self._vehicle.seats:
- seat_actor = self._seats.add(seat.actor())
+ seat_actor = self._seat_layer.add(seat.actor())
seat_actor.pos = (
seat.vehicle_pos[0] + VEHICLE_MID_X,
seat.vehicle_pos[1] + VEHICLE_MID_Y)
+ self._seat_layer[self._seat_pos].selected = True
- def _init_roaches(self, roaches):
- for i, roach in enumerate(roaches):
- roach_actor = self._roaches.add(big_roaches.assemble(roach))
- # TODO: less hacky seat assignment
- if i < len(self._seats):
- roach_actor.pos = self._seats[i].pos
+ def _init_roaches(self, world):
+ self._roach_actors = {}
+ for roach in world.roaches:
+ self._roach_actors[roach.name] = big_roaches.assemble(roach)
def _init_serums(self):
self._serum_actors = {
serum: big_serums.assemble(serum) for serum in SERUMS}
def _update_inventory(self, world):
- self._inventory.clear()
+ self._inventory_layer.clear()
serums = world.serums
if not serums:
return
serum_actor.pos = (
inv_pad_centre[0] + SERUM_OFFSET[0],
inv_pad_centre[1] + SERUM_OFFSET[1])
- self._inventory.add(serum_actor)
+ self._inventory_layer.add(serum_actor)
+
+ def _update_roaches(self, world):
+ self._roach_layer.clear()
+ seating = self._vehicle.seating(world)
+ self._outside_roaches = []
+ for roach in world.roaches:
+ seat_pos = seating.get(roach.name)
+ if seat_pos is not None:
+ roach_actor = self._roach_actors[roach.name]
+ roach_actor.pos = self._seat_layer[seat_pos].pos
+ self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roaches.append(roach.name)
+ if self._outside_roaches:
+ self._outside_roach_pos %= len(self._outside_roaches)
+ roach_actor = self._roach_actors[
+ self._outside_roaches[self._outside_roach_pos]]
+ roach_pad_center = self._roach_pad.center
+ roach_actor.pos = (
+ roach_pad_center[0] + ROACH_PAD_OFFSET[0],
+ roach_pad_center[1] + ROACH_PAD_OFFSET[1])
+ self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roach_pos = 0
def _init_pads(self):
- self._roach_pad = self._pads.add(
+ self._roach_pad = self._pad_layer.add(
Actor("roach_management/roach_pad", anchor=("left", "bottom")))
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
- self._inventory_pad = self._pads.add(
+ self._inventory_pad = self._pad_layer.add(
Actor("roach_management/inventory_pad", anchor=("left", "top")))
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
- button = self._buttons.add(
+ button = self._button_layer.add(
ImageButton(name, anchor=anchor, action=action))
button.pos = inset_button(pos, inset)
return button
def _init_buttons(self):
+ self._button_layer.clear()
self._add_button(
"roach_management/left_button", ("left", "bottom"), (1, -1),
self._roach_pad.bottomleft, self._roach_left)
def _inventory_right(self):
self._inventory_pos += 1
- def _eject_roach(self):
- print("Eject roach.")
+ def _select_seat(self, seat_pos):
+ self._seat_layer[self._seat_pos].selected = False
+ self._seat_pos = seat_pos
+ self._seat_layer[self._seat_pos].selected = True
- def update(self, world, dt):
+ def _eject_roach(self, world=None):
+ if world is None:
+ self._update_calls.append(self._eject_roach)
+ return
+ self._vehicle.seat_roach(world, None, self._seat_pos)
+
+ def _click_roach_pad(self, world=None):
+ if world is None:
+ self._update_calls.append(self._click_roach_pad)
+ return
+ if self._outside_roaches:
+ roach = self._outside_roaches[self._outside_roach_pos]
+ self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+ def _click_inventory_pad(self, world=None):
+ if world is None:
+ self._update_calls.append(self._click_inventory_pad)
+ return
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_calls.append((self._update_roach_actor, roach_name))
+
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+ def update(self, world, engine, dt):
+ update_calls, self._update_calls = self._update_calls, []
+ while update_calls:
+ f, args = update_calls.pop(), ()
+ if type(f) is tuple:
+ f, args = f[0], f[1:]
+ f(world, *args)
+ events = world.pop_events()
self._update_inventory(world)
+ self._update_roaches(world)
+ return events
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
if button == mouse.LEFT:
for actor in self.actors.buttons:
if actor.collidepoint(pos):
- actor.action()
- break
+ return actor.action()
+ for i, actor in enumerate(self.actors.seats):
+ if actor.collidepoint(pos):
+ return self._select_seat(i)
+ if self._roach_pad.collidepoint(pos):
+ return self._click_roach_pad()
+ if self._inventory_pad.collidepoint(pos):
+ return self._click_inventory_pad()