from pgzero.actor import Actor
from ..actors.buttons import ImageButton
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
def enter(self, world):
self._vehicle = Vehicle.current(world)
+ self._update_calls = []
self._init_bg()
self._init_seats()
self._init_roaches(world)
seat_actor.pos = (
seat.vehicle_pos[0] + VEHICLE_MID_X,
seat.vehicle_pos[1] + VEHICLE_MID_Y)
+ self._seat_layer[self._seat_pos].selected = True
def _init_roaches(self, world):
self._roach_actors = {}
def _update_roaches(self, world):
self._roach_layer.clear()
seating = self._vehicle.seating(world)
- outside_roaches = []
+ self._outside_roaches = []
for roach in world.roaches:
seat_pos = seating.get(roach.name)
if seat_pos is not None:
roach_actor.pos = self._seat_layer[seat_pos].pos
self._roach_layer.add(roach_actor)
else:
- outside_roaches.append(roach.name)
- self._outside_roach_pos %= len(outside_roaches)
- if outside_roaches:
+ self._outside_roaches.append(roach.name)
+ if self._outside_roaches:
+ self._outside_roach_pos %= len(self._outside_roaches)
roach_actor = self._roach_actors[
- outside_roaches[self._outside_roach_pos]]
+ self._outside_roaches[self._outside_roach_pos]]
roach_pad_center = self._roach_pad.center
roach_actor.pos = (
roach_pad_center[0] + ROACH_PAD_OFFSET[0],
roach_pad_center[1] + ROACH_PAD_OFFSET[1])
self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roach_pos = 0
def _init_pads(self):
self._roach_pad = self._pad_layer.add(
def _inventory_right(self):
self._inventory_pos += 1
- def _eject_roach(self):
- print("Eject roach.")
+ def _select_seat(self, seat_pos):
+ self._seat_layer[self._seat_pos].selected = False
+ self._seat_pos = seat_pos
+ self._seat_layer[self._seat_pos].selected = True
+
+ def _eject_roach(self, world=None):
+ if world is None:
+ self._update_calls.append(self._eject_roach)
+ return
+ self._vehicle.seat_roach(world, None, self._seat_pos)
+
+ def _click_roach_pad(self, world=None):
+ if world is None:
+ self._update_calls.append(self._click_roach_pad)
+ return
+ if self._outside_roaches:
+ roach = self._outside_roaches[self._outside_roach_pos]
+ self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+ def _click_inventory_pad(self, world=None):
+ if world is None:
+ self._update_calls.append(self._click_inventory_pad)
+ return
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_calls.append((self._update_roach_actor, roach_name))
+
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):
+ update_calls, self._update_calls = self._update_calls, []
+ while update_calls:
+ f, args = update_calls.pop(), ()
+ if type(f) is tuple:
+ f, args = f[0], f[1:]
+ f(world, *args)
+ events = world.pop_events()
self._update_inventory(world)
self._update_roaches(world)
+ return events
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
if button == mouse.LEFT:
for actor in self.actors.buttons:
if actor.collidepoint(pos):
- actor.action()
- break
+ return actor.action()
+ for i, actor in enumerate(self.actors.seats):
+ if actor.collidepoint(pos):
+ return self._select_seat(i)
+ if self._roach_pad.collidepoint(pos):
+ return self._click_roach_pad()
+ if self._inventory_pad.collidepoint(pos):
+ return self._click_inventory_pad()