from pgzero.constants import keys, mouse
from pgzero.actor import Actor
-from ..actors.buttons import TextButton, ImageButton
+from ..actors.buttons import ImageButton
from ..constants import WIDTH, HEIGHT
from ..roaches import big_roaches
+from ..serums import big_serums, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
VEHICLE_MID_X = WIDTH * 3 // 8
VEHICLE_MID_Y = HEIGHT * 1 // 2
BUTTON_INSET = (20, 20)
+SERUM_OFFSET = (0, 20)
def inset_button(pos, d):
def __init__(self):
super().__init__()
- self._roaches = self.actors.add_layer("roaches", level=10)
- self._pads = self.actors.add_layer("pads", level=5)
- self._seats = self.actors.add_layer("seats", level=5)
- self._buttons = self.actors.add_layer("buttons", level=6)
+ self._vehicle = None
+ self._seat_pos = None
+ self._outside_roach_pos = 0
+ self._inventory_pos = 0
+ self._inventory_item = None
+ self._roach_layer = self.actors.add_layer("roaches", level=10)
+ self._inventory_layer = self.actors.add_layer("inventory", level=10)
+ self._pad_layer = self.actors.add_layer("pads", level=5)
+ self._seat_layer = self.actors.add_layer("seats", level=5)
+ self._button_layer = self.actors.add_layer("buttons", level=6)
self._init_pads()
self._init_buttons()
+ self._init_serums()
def enter(self, world):
self._vehicle = Vehicle.by_type(world.vehicles.current)
self._init_bg()
self._init_seats()
self._init_roaches(world.roaches)
+ self._update_inventory(world)
def _init_bg(self):
- self.actors.default.add(self._vehicle.background)
+ self.actors.default.clear()
+ self.actors.default.add(self._vehicle.roach_management_overlay())
def _init_seats(self):
- vrad = self._vehicle.approximate_radius
+ self._seat_layer.clear()
for seat in self._vehicle.seats:
- seat_actor = self._seats.add(seat.actor)
+ seat_actor = self._seat_layer.add(seat.actor())
seat_actor.pos = (
- seat.pos[0] * vrad + VEHICLE_MID_X,
- seat.pos[1] * vrad + VEHICLE_MID_Y)
+ seat.vehicle_pos[0] + VEHICLE_MID_X,
+ seat.vehicle_pos[1] + VEHICLE_MID_Y)
def _init_roaches(self, roaches):
+ self._roach_layer.clear()
for i, roach in enumerate(roaches):
- roach_actor = self._roaches.add(big_roaches.assemble(roach))
+ roach_actor = self._roach_layer.add(big_roaches.assemble(roach))
# TODO: less hacky seat assignment
- if i < len(self._seats):
- roach_actor.pos = self._seats[i].pos
- # actor = TextButton("%s [%s]" % (
- # roach.name,
- # ", ".join("%s=%s" % kv for kv in sorted(
- # roach.attributes.items()),
- # )))
+ if i < len(self._seat_layer):
+ roach_actor.pos = self._seat_layer[i].pos
+
+ def _init_serums(self):
+ self._serum_actors = {
+ serum: big_serums.assemble(serum) for serum in SERUMS}
+
+ def _update_inventory(self, world):
+ self._inventory_layer.clear()
+ serums = world.serums
+ if not serums:
+ return
+ self._inventory_pos %= len(serums)
+ serum_actor = self._serum_actors[serums[self._inventory_pos]]
+ inv_pad_centre = self._inventory_pad.center
+ serum_actor.pos = (
+ inv_pad_centre[0] + SERUM_OFFSET[0],
+ inv_pad_centre[1] + SERUM_OFFSET[1])
+ self._inventory_layer.add(serum_actor)
def _init_pads(self):
- self._roach_pad = self._pads.add(
+ self._roach_pad = self._pad_layer.add(
Actor("roach_management/roach_pad", anchor=("left", "bottom")))
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
- self._inventory_pad = self._pads.add(
+ self._inventory_pad = self._pad_layer.add(
Actor("roach_management/inventory_pad", anchor=("left", "top")))
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
- button = self._buttons.add(
+ button = self._button_layer.add(
ImageButton(name, anchor=anchor, action=action))
button.pos = inset_button(pos, inset)
return button
def _init_buttons(self):
+ self._button_layer.clear()
self._add_button(
"roach_management/left_button", ("left", "bottom"), (1, -1),
self._roach_pad.bottomleft, self._roach_left)
(TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
def _roach_left(self):
- print("Cycle outside roaches left.")
+ self._outside_roach_pos -= 1
def _roach_right(self):
- print("Cycle outside roaches right.")
+ self._outside_roach_pos += 1
def _inventory_left(self):
- print("Cycle inventory left.")
+ self._inventory_pos -= 1
def _inventory_right(self):
- print("Cycle inventory right.")
+ self._inventory_pos += 1
def _eject_roach(self):
print("Eject roach.")
+ def update(self, world, dt):
+ self._update_inventory(world)
+
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
from .menu import MenuScene