""" Roach management scene. """
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
from pgzero.constants import keys, mouse
from pgzero.actor import Actor
+from pgzero.screen import Screen
from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
+from ..util import safepath
TOOLBAR_LEFT_X = WIDTH * 3 // 4
VEHICLE_MID_X = WIDTH * 3 // 8
VEHICLE_MID_Y = HEIGHT * 1 // 2
BUTTON_INSET = (20, 20)
+SERUM_OFFSET = (0, 20)
+ROACH_PAD_OFFSET = (0, 20)
def inset_button(pos, d):
class RoachesScene(Scene):
""" Roach management scene. """
- def __init__(self):
+ def __init__(self, level_scene=None):
super().__init__()
+ self._level_scene = level_scene
+ self._vehicle = None
+ self._seat_pos = 0
+ self._outside_roach = None
self._outside_roach_pos = 0
self._inventory_pos = 0
- self._roaches = self.actors.add_layer("roaches", level=10)
- self._serums = self.actors.add_layer("serums", level=10)
- self._pads = self.actors.add_layer("pads", level=5)
- self._seats = self.actors.add_layer("seats", level=5)
- self._buttons = self.actors.add_layer("buttons", level=6)
+ self._inventory_item = None
+ self._roach_layer = self.actors.add_layer("roaches", level=10)
+ self._inventory_layer = self.actors.add_layer("inventory", level=10)
+ self._pad_layer = self.actors.add_layer("pads", level=5)
+ self._seat_layer = self.actors.add_layer("seats", level=5)
+ self._button_layer = self.actors.add_layer("buttons", level=6)
self._init_pads()
self._init_buttons()
+ self._init_serums()
def enter(self, world):
- self._vehicle = Vehicle.by_type(world.vehicles.current)
+ self._vehicle = Vehicle.current(world)
self._init_bg()
self._init_seats()
- self._init_roaches(world.roaches)
- self._update_serums(world.serums)
+ self._init_roaches(world)
+ self._update_inventory(world)
def _init_bg(self):
- self.actors.default.add(self._vehicle.background)
+ self.actors.default.clear()
+ overlay = self._vehicle.roach_management_overlay()
+ base = overlay.copy()
+ if self._level_scene is not None:
+ base.fill((0, 0, 0))
+ self._level_scene.draw(Screen(base))
+ else:
+ base.fill((10, 10, 10))
+ base.blit(overlay, (0, 0))
+ frame = self._vehicle.roach_management_frame()
+ if frame is not None:
+ frame = frame.copy()
+ frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+ frame_rect = frame.get_rect()
+ base.blit(frame, (
+ VEHICLE_MID_X - frame_rect.w // 2,
+ VEHICLE_MID_Y - frame_rect.h // 2),
+ None, BLEND_RGBA_SUB)
+ self.actors.default.add(SurfActor(base))
def _init_seats(self):
- vrad = self._vehicle.approximate_radius
+ self._seat_layer.clear()
for seat in self._vehicle.seats:
- seat_actor = self._seats.add(seat.actor)
+ seat_actor = self._seat_layer.add(seat.actor())
seat_actor.pos = (
- seat.pos[0] * vrad + VEHICLE_MID_X,
- seat.pos[1] * vrad + VEHICLE_MID_Y)
-
- def _init_roaches(self, roaches):
- for i, roach in enumerate(roaches):
- roach_actor = self._roaches.add(big_roaches.assemble(roach))
- # TODO: less hacky seat assignment
- if i < len(self._seats):
- roach_actor.pos = self._seats[i].pos
-
- def _update_serums(self, serums):
- self._serums.clear()
+ seat.vehicle_pos[0] + VEHICLE_MID_X,
+ seat.vehicle_pos[1] + VEHICLE_MID_Y)
+ self._seat_layer[self._seat_pos].selected = True
+
+ def _init_roaches(self, world):
+ self._roach_actors = {}
+ for roach in world.roaches:
+ self._roach_actors[roach.name] = big_roaches.assemble(roach)
+
+ def _init_serums(self):
+ self._serum_actors = {
+ serum: big_serums.assemble(serum) for serum in SERUMS}
+
+ def _update_inventory(self, world):
+ self._inventory_layer.clear()
+ serums = world.serums
if not serums:
return
self._inventory_pos %= len(serums)
- serum_actor = self._serums.add(
- big_serums.assemble(serums[self._inventory_pos]))
- serum_actor.pos = self._inventory_pad.center
+ serum_actor = self._serum_actors[serums[self._inventory_pos]]
+ inv_pad_centre = self._inventory_pad.center
+ serum_actor.pos = (
+ inv_pad_centre[0] + SERUM_OFFSET[0],
+ inv_pad_centre[1] + SERUM_OFFSET[1])
+ self._inventory_layer.add(serum_actor)
+
+ def _update_roaches(self, world):
+ self._roach_layer.clear()
+ seating = self._vehicle.seating(world)
+ self._outside_roaches = []
+ for roach in world.roaches:
+ seat_pos = seating.get(roach.name)
+ if seat_pos is not None:
+ roach_actor = self._roach_actors[roach.name]
+ roach_actor.pos = self._seat_layer[seat_pos].pos
+ self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roaches.append(roach.name)
+ if self._outside_roaches:
+ self._outside_roach_pos %= len(self._outside_roaches)
+ roach_actor = self._roach_actors[
+ self._outside_roaches[self._outside_roach_pos]]
+ roach_pad_center = self._roach_pad.center
+ roach_actor.pos = (
+ roach_pad_center[0] + ROACH_PAD_OFFSET[0],
+ roach_pad_center[1] + ROACH_PAD_OFFSET[1])
+ self._roach_layer.add(roach_actor)
+ else:
+ self._outside_roach_pos = 0
def _init_pads(self):
- self._roach_pad = self._pads.add(
- Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+ self._roach_pad = self._pad_layer.add(
+ Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom")))
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
- self._inventory_pad = self._pads.add(
- Actor("roach_management/inventory_pad", anchor=("left", "top")))
+ self._inventory_pad = self._pad_layer.add(
+ Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top")))
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
- button = self._buttons.add(
+ button = self._button_layer.add(
ImageButton(name, anchor=anchor, action=action))
button.pos = inset_button(pos, inset)
return button
def _init_buttons(self):
+ self._button_layer.clear()
self._add_button(
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
self._roach_pad.bottomleft, self._roach_left)
self._add_button(
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
self._roach_pad.bottomright, self._roach_right)
self._add_button(
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
self._inventory_pad.bottomleft, self._inventory_left)
self._add_button(
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
self._inventory_pad.bottomright, self._inventory_right)
self._add_button(
- "roach_management/eject_button", ("right", "top"), (-1, 1),
+ safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),
(TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
def _roach_left(self):
def _inventory_right(self):
self._inventory_pos += 1
- def _eject_roach(self):
- print("Eject roach.")
-
- def update(self, world, dt):
- self._update_serums(world.serums)
+ def _select_seat(self, seat_pos):
+ self._seat_layer[self._seat_pos].selected = False
+ self._seat_pos = seat_pos
+ self._seat_layer[self._seat_pos].selected = True
+
+ @defer_to_update
+ def _eject_roach(self, world):
+ self._vehicle.seat_roach(world, None, self._seat_pos)
+
+ @defer_to_update
+ def _click_roach_pad(self, world):
+ if self._outside_roaches:
+ roach = self._outside_roaches[self._outside_roach_pos]
+ self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+ @defer_to_update
+ def _click_inventory_pad(self, world):
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_roach_actor(roach_name)
+
+ @defer_to_update
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+ def update(self, world, engine, dt):
+ super().update(world, engine, dt)
+ events = world.pop_events()
+ self._update_inventory(world)
+ self._update_roaches(world)
+ return events
def on_key_down(self, key, mod, unicode):
- if key == keys.ESCAPE:
- from .menu import MenuScene
- return [ChangeSceneEvent(MenuScene())]
+ if key in (keys.ESCAPE, keys.Z):
+ if self._level_scene is None:
+ from .menu import MenuScene
+ return [ChangeSceneEvent(MenuScene())]
+ return [ChangeSceneEvent(self._level_scene)]
def on_mouse_down(self, pos, button):
if button == mouse.LEFT:
for actor in self.actors.buttons:
if actor.collidepoint(pos):
- actor.action()
- break
+ return actor.action()
+ for i, actor in enumerate(self.actors.seats):
+ if actor.collidepoint(pos):
+ return self._select_seat(i)
+ if self._roach_pad.collidepoint(pos):
+ return self._click_roach_pad()
+ if self._inventory_pad.collidepoint(pos):
+ return self._click_inventory_pad()