Merge branch 'master' of ctpug.org.za:koperkapel
[koperkapel.git] / koperkapel / scenes / roaches.py
index 429ec8f44bbc4ed85eafac31be5579012bc1b7e5..b5c2715e126e2db4268a27418d716cf1b1f323ca 100644 (file)
@@ -1,17 +1,88 @@
 """ Roach management scene. """
 
 from pgzero.constants import keys
+from pgzero.actor import Actor
+from ..actors.buttons import TextButton
+from ..constants import WIDTH, HEIGHT
 from .base import Scene, ChangeSceneEvent
 
 
+TOOLBAR_LEFT_X = WIDTH * 3 // 4
+TOOLBAR_TOP_Y = 0
+TOOLBAR_MID_Y = HEIGHT * 1 // 2
+BUTTON_INSET = (20, 20)
+
+
+def inset_button(pos, dx, dy):
+    return (
+        pos[0] + dx * BUTTON_INSET[0],
+        pos[1] + dy * BUTTON_INSET[1])
+
+
 class RoachesScene(Scene):
     """ Roach management scene. """
 
     def __init__(self):
-        pass
+        super().__init__()
+        self._roach_actors = {}
+        self._roaches = self.actors.add_layer("roaches", level=10)
+        self._pads = self.actors.add_layer("pads", level=5)
+        self._buttons = self.actors.add_layer("buttons", level=6)
+        self._init_bg()
+        self._init_pads()
+        self._init_buttons()
+
+    def _init_bg(self):
+        self.actors.default.add(Actor("vehicles/walking/background"))
+
+    def _init_pads(self):
+        self._roach_pad = self._pads.add(
+            Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+        self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+        self._inventory_pad = self._pads.add(
+            Actor("roach_management/inventory_pad", anchor=("left", "top")))
+        self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+
+    def _init_buttons(self):
+        self._roach_left = self._buttons.add(
+            Actor("roach_management/left_button", anchor=("left", "bottom")))
+        self._roach_left.pos = inset_button(
+            self._roach_pad.bottomleft, 1, -1)
+
+        self._roach_right = self._buttons.add(
+            Actor("roach_management/right_button", anchor=("right", "bottom")))
+        self._roach_right.pos = inset_button(
+            self._roach_pad.bottomright, -1, -1)
+
+        self._inventory_left = self._buttons.add(
+            Actor("roach_management/left_button", anchor=("left", "bottom")))
+        self._inventory_left.pos = inset_button(
+            self._inventory_pad.bottomleft, 1, -1)
+
+        self._inventory_right = self._buttons.add(
+            Actor("roach_management/right_button", anchor=("right", "bottom")))
+        self._inventory_right.pos = inset_button(
+            self._inventory_pad.bottomright, -1, -1)
+
+        self._road_eject = self._buttons.add(
+            Actor("roach_management/eject_button", anchor=("right", "top")))
+        self._road_eject.pos = inset_button(
+            (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), -1, 1)
 
-    def draw(self, screen, viewport):
-        screen.clear()
+    def update(self, world, dt):
+        for i, roach in enumerate(world.roaches):
+            if roach.name in self._roach_actors:
+                actor = self._roach_actors[roach.name]
+            else:
+                actor = TextButton("%s [%s]" % (
+                    roach.name,
+                    ", ".join("%s=%s" % kv for kv in sorted(
+                        roach.attributes.items()),
+                    )))
+                self._roach_actors[roach.name] = actor
+                self._roaches.add(actor)
+            # TODO: remove missing roaches
+            actor.pos = (300, 100 + i * 100)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE: