""" Roach management scene. """
from pgzero.constants import keys
+from pgzero.actor import Actor
+from ..actors.buttons import TextButton
+from ..constants import WIDTH, HEIGHT
from .base import Scene, ChangeSceneEvent
+TOOLBAR_LEFT_X = WIDTH * 3 // 4
+TOOLBAR_TOP_Y = 0
+TOOLBAR_MID_Y = HEIGHT * 1 // 2
+BUTTON_INSET = (20, 20)
+
+
+def inset_button(pos, dx, dy):
+ return (
+ pos[0] + dx * BUTTON_INSET[0],
+ pos[1] + dy * BUTTON_INSET[1])
+
+
class RoachesScene(Scene):
""" Roach management scene. """
def __init__(self):
- pass
+ super().__init__()
+ self._roach_actors = {}
+ self._roaches = self.actors.add_layer("roaches", level=10)
+ self._pads = self.actors.add_layer("pads", level=5)
+ self._buttons = self.actors.add_layer("buttons", level=6)
+ self._init_bg()
+ self._init_pads()
+ self._init_buttons()
+
+ def _init_bg(self):
+ self.actors.default.add(Actor("vehicles/walking/background"))
+
+ def _init_pads(self):
+ self._roach_pad = self._pads.add(
+ Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+ self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+ self._inventory_pad = self._pads.add(
+ Actor("roach_management/inventory_pad", anchor=("left", "top")))
+ self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+
+ def _init_buttons(self):
+ self._roach_left = self._buttons.add(
+ Actor("roach_management/left_button", anchor=("left", "bottom")))
+ self._roach_left.pos = inset_button(
+ self._roach_pad.bottomleft, 1, -1)
+
+ self._roach_right = self._buttons.add(
+ Actor("roach_management/right_button", anchor=("right", "bottom")))
+ self._roach_right.pos = inset_button(
+ self._roach_pad.bottomright, -1, -1)
+
+ self._inventory_left = self._buttons.add(
+ Actor("roach_management/left_button", anchor=("left", "bottom")))
+ self._inventory_left.pos = inset_button(
+ self._inventory_pad.bottomleft, 1, -1)
+
+ self._inventory_right = self._buttons.add(
+ Actor("roach_management/right_button", anchor=("right", "bottom")))
+ self._inventory_right.pos = inset_button(
+ self._inventory_pad.bottomright, -1, -1)
+
+ self._road_eject = self._buttons.add(
+ Actor("roach_management/eject_button", anchor=("right", "top")))
+ self._road_eject.pos = inset_button(
+ (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), -1, 1)
- def draw(self, screen, viewport):
- screen.clear()
+ def update(self, world, dt):
+ for i, roach in enumerate(world.roaches):
+ if roach.name in self._roach_actors:
+ actor = self._roach_actors[roach.name]
+ else:
+ actor = TextButton("%s [%s]" % (
+ roach.name,
+ ", ".join("%s=%s" % kv for kv in sorted(
+ roach.attributes.items()),
+ )))
+ self._roach_actors[roach.name] = actor
+ self._roaches.add(actor)
+ # TODO: remove missing roaches
+ actor.pos = (300, 100 + i * 100)
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE: