offset = (-TILE_SIZE, 0)
elif key == keys.RIGHT:
offset = (TILE_SIZE, 0)
+ elif key == keys.S:
+ if self._layer == 'floor':
+ self._layer = 'tunnels'
+ else:
+ self._layer = 'floor'
+ return
if offset:
return [MoveViewportEvent(offset)]
return super(ViewLevelScene, self).on_key_down(key, mod, unicode)