"""Render a level and allow moving the scene"""
+import os
+
+from pygame.constants import BLEND_RGBA_MULT
from pgzero.constants import keys
-from .level import LevelScene
+from pgzero.loaders import images
+from .level import BaseLevelScene
from .base import MoveViewportEvent
from ..constants import TILE_SIZE
-class ViewLevelScene(LevelScene):
+class ViewLevelScene(BaseLevelScene):
""" Level scene. """
+ def enter(self, world):
+ super().enter(world)
+ # Mark starting position
+ self._roach = images.load(os.path.join("roach/roach_1")).copy()
+ self._roach.fill((255, 0, 0, 255), None, BLEND_RGBA_MULT)
+ x = self._level.start_pos[0] * TILE_SIZE
+ y = self._level.start_pos[1] * TILE_SIZE
+ for layer in ['floor', 'tunnels']:
+ self._surfaces[layer].blit(self._roach, (x, y))
+
def on_key_down(self, key, mod, unicode):
offset = None
if key == keys.DOWN:
offset = (-TILE_SIZE, 0)
elif key == keys.RIGHT:
offset = (TILE_SIZE, 0)
+ elif key == keys.S:
+ if self._level_layer == 'floor':
+ self._level_layer = 'tunnels'
+ else:
+ self._level_layer = 'floor'
+ return
if offset:
return [MoveViewportEvent(offset)]
return super(ViewLevelScene, self).on_key_down(key, mod, unicode)