import sys
import pygame
+import pygame.locals as pgl
-from naja.options import parse_args
+from naja.constants import SCREEN
+from naja.engine import Engine
+from naja.sound import sound
+from naja.options import parse_args, options
+from naja.resources.loader import Loader
+from naja.scenes.menu import MenuScene
+from naja.utils import warp_to_game_state
def main():
- '''Launch the nagslang'''
+ '''Launch the naja'''
parse_args(sys.argv)
pygame.display.init()
pygame.font.init()
- raise NotImplementedError("Sorry, we haven't written a game yet.")
+ # set_icon needs to be called before set_mode on some platforms, but we
+ # can't use convert_alpha until we've created a window with set_mode
+ r = Loader('data')
+ r.CONVERT_ALPHA = False
+ if sys.platform == 'darwin':
+ # OSX accepts big icons, but scales up small icons smoothly
+ icon_size = 512
+ elif sys.platform == 'win32':
+ # It's corrupted at any smaller size. And crashes, at larger sizes.
+ icon_size = 32
+ else:
+ icon_size = 24
+ pygame.display.set_icon(
+ r.get_image('robot_%i.png' % icon_size, basedir='icons'))
+
+ pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
+ pygame.display.set_caption('Robolock II')
+ sound.init()
+
+ screen = pygame.display.get_surface()
+ scene = MenuScene(None)
+ engine = Engine(screen, scene, None)
+
+ if options.game_state is not None:
+ warp_to_game_state(options.game_state)
+
+ engine.run()
+
+
+if __name__ == '__main__':
+ main()