class LoseHealthOrMSB(LocationAction):
- TEXT = "Lose {HEALTH} or {MSB}."
+ TEXT = "Lose {MSB} or {HEALTH}."
MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
class LoseHealthOrMSBAndSetBits(LocationAction):
- TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+ TEXT = "Lose {MSB} or {HEALTH}, then set %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.SET_BITS,)
MSB_GLYPH = ACTION_GLYPHS.DAMAGE
class GainHealthAndClearBitsOrMSB(LocationAction):
- TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+ TEXT = "Gain {HEALTH}, then clear {MSB} or %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.HEAL,)
MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
sound.play_sound('grind.ogg')
- board.shift_locations(self.data['direction'])
+ board.shift_locations(
+ self.data['direction'],
+ self.data.get('skip_current', True))
+ if self.data.get('move_player', False):
+ pos = {
+ 'NORTH': (0, -1), 'SOUTH': (0, 1),
+ 'EAST': (1, 0), 'WEST': (-1, 0),
+ }.get(self.data['direction'], (0, 0))
+ board.player.force_position(pos, delta=True)
class RotateLocations(LocationAction):
class AllowChessMoveIfMSB(LocationAction):
TEXT = (
- "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
- "was set.")
+ "If {MSB} is set, unset {MSB} and move like a "
+ "%(chesspiece_name)s for one turn. Otherwise do nothing.")
MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
def perform_action(self, board, location):