from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
from naja.sound import sound
-from naja.utils import bit_glyphs, move_glyph
+from naja.utils import bit_glyphs, move_glyph, parse_bits
class LocationAction(object):
substitutions['rot_direction'],)
if location is None:
- substitutions['location_bits'] = 'bits specified by this location'
+ substitutions['location_bits'] = 'bits specified by this tile'
else:
substitutions['location_bits'] = bit_glyphs(
location.bitwise_operand)
- return self.TEXT % substitutions
+ text = self.TEXT
+ if self.data.get('message', None) is not None:
+ text = self.data['message']
+
+ return text % substitutions
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
board.player.bits.set_bits(location.bitwise_operand)
+class ClearBits(LocationAction):
+ TEXT = "Clear %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
+
+ def perform_action(self, board, location):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
board.player.bits.toggle_bits(location.bitwise_operand)
+class GenericBits(LocationAction):
+ GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
+
+ def __init__(self, *args, **kw):
+ super(GenericBits, self).__init__(*args, **kw)
+ self.set_bits = parse_bits(self.data.get('set', []))
+ self.clear_bits = parse_bits(self.data.get('clear', []))
+ self.toggle_bits = parse_bits(self.data.get('toggle', []))
+
+ def perform_action(self, board, location):
+ bits = board.player.bits
+ bits.set_bits(self.set_bits)
+ bits.toggle_bits(self.toggle_bits)
+ bits.clear_bits(self.clear_bits)
+
+ def get_text(self, location=None):
+ parts = []
+ for template, bits in [
+ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+ ('Toggle %s', self.toggle_bits)]:
+ if bits:
+ parts.append(template % (bit_glyphs(bits)))
+ return " ".join(parts)
+
+
class ShiftBits(LocationAction):
TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
class RotateLocations(LocationAction):
- TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
class AllowChessMoveIfMSB(LocationAction):
- TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
+ TEXT = (
+ "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+ "was set.")
MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
def perform_action(self, board, location):
if self.check_and_clear_MSB(board.player):
chesspiece = CHESS_PIECES[self.data['chesspiece']]
board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)