GenericBits action.
[naja.git] / naja / actions.py
index 9f3b221b3af18cf033093465d0306a9ec1ddab93..2407d829b59155b4077d7f56e5d4e171c9bfb646 100644 (file)
@@ -1,6 +1,6 @@
 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
 from naja.sound import sound
-from naja.utils import bit_glyphs, move_glyph
+from naja.utils import bit_glyphs, move_glyph, parse_bits
 
 
 class LocationAction(object):
@@ -41,12 +41,16 @@ class LocationAction(object):
                 substitutions['rot_direction'],)
 
         if location is None:
-            substitutions['location_bits'] = 'bits specified by this location'
+            substitutions['location_bits'] = 'bits specified by this tile'
         else:
             substitutions['location_bits'] = bit_glyphs(
                 location.bitwise_operand)
 
-        return self.TEXT % substitutions
+        text = self.TEXT
+        if self.data.get('message', None) is not None:
+            text = self.data['message']
+
+        return text % substitutions
 
     def check_available(self, player):
         return player.bits.check_bits(self.required_bits)
@@ -94,6 +98,14 @@ class SetBits(LocationAction):
         board.player.bits.set_bits(location.bitwise_operand)
 
 
+class ClearBits(LocationAction):
+    TEXT = "Clear %(location_bits)s."
+    GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
+
+    def perform_action(self, board, location):
+        board.player.bits.clear_bits(location.bitwise_operand)
+
+
 class ToggleBits(LocationAction):
     TEXT = "Toggle %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
@@ -102,6 +114,31 @@ class ToggleBits(LocationAction):
         board.player.bits.toggle_bits(location.bitwise_operand)
 
 
+class GenericBits(LocationAction):
+    GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
+
+    def __init__(self, *args, **kw):
+        super(GenericBits, self).__init__(*args, **kw)
+        self.set_bits = parse_bits(self.data.get('set', []))
+        self.clear_bits = parse_bits(self.data.get('clear', []))
+        self.toggle_bits = parse_bits(self.data.get('toggle', []))
+
+    def perform_action(self, board, location):
+        bits = board.player.bits
+        bits.set_bits(self.set_bits)
+        bits.toggle_bits(self.toggle_bits)
+        bits.clear_bits(self.clear_bits)
+
+    def get_text(self, location=None):
+        parts = []
+        for template, bits in [
+                ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+                ('Toggle %s', self.toggle_bits)]:
+            if bits:
+                parts.append(template % (bit_glyphs(bits)))
+        return " ".join(parts)
+
+
 class ShiftBits(LocationAction):
     TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
     GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
@@ -169,7 +206,7 @@ class ShiftLocations(LocationAction):
 
 
 class RotateLocations(LocationAction):
-    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
     GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
 
     def perform_action(self, board, location):
@@ -185,3 +222,24 @@ class AllowChessMove(LocationAction):
         if self.data['chesspiece'] in CHESS_PIECES:
             chesspiece = CHESS_PIECES[self.data['chesspiece']]
             board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+    TEXT = (
+        "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+        "was set.")
+    MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+    def perform_action(self, board, location):
+        if self.data['chesspiece'] in CHESS_PIECES:
+            if self.check_and_clear_MSB(board.player):
+                chesspiece = CHESS_PIECES[self.data['chesspiece']]
+                board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+    TEXT = "Set {MSB}."
+    GLYPHS = (ACTION_GLYPHS.MSB,)
+
+    def perform_action(self, board, location):
+        board.player.bits.set_bit(BITS.MSB)