self.required_bits = frozenset(bits)
self.data = data
+ def get_text(self):
+ return self.TEXT % self.data
+
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
class AcquireWinToken(LocationAction):
- TEXT = "Acquire a win token, then clear all high bits."
- USES_MSB = True
+ TEXT = "Acquire a win token, then clear all key bits."
def perform_action(self, board, location):
- if self.check_and_clear_MSB(board.player):
- board.acquire_win_token()
- board.player.bits.clear_bits(set([
- BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
- ]))
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
+ ]))
class GainHealthAndClearBitsOrMSB(LocationAction):
board.gain_health()
if not self.check_and_clear_MSB(board.player):
board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+ TEXT = "Shift board locations %(direction)s."
+
+ def perform_action(self, board, location):
+ board.shift_locations(self.data['direction'])