"""
TEXT = None
+ USES_MSB = False
def __init__(self, required_bits, **data):
- self.required_bits = frozenset(required_bits)
+ bits = set()
+ for bit in required_bits:
+ # Convert names to numbers if applicable.
+ bits.add(BITS.get(bit, bit))
+ self.required_bits = frozenset(bits)
self.data = data
+ def get_text(self):
+ return self.TEXT % self.data
+
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
return False
def export(self):
- raise NotImplementedError("TODO")
+ return {'required_bits': list(self.required_bits),
+ 'data': self.data,
+ 'action_class': self.__class__.__name__}
class DoNothing(LocationAction):
def perform_action(self, board, location):
pass
- def export(self):
- return {'required_bits': list(self.required_bits),
- 'action_class': 'DoNothing'}
-
class LoseHealthOrMSB(LocationAction):
- TEXT = "Lose health. If MSB is set, it will be cleared instead."
+ TEXT = "Lose health or MSB."
+ USES_MSB = True
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
+
+
+class LoseHealthOrMSBAndSetBits(LocationAction):
+ TEXT = "Lose health or MSB, then set bits specified by this location."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ if not self.check_and_clear_MSB(board.player):
+ board.lose_health()
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class AcquireWinToken(LocationAction):
+ TEXT = "Acquire a win token, then clear all key bits."
+
+ def perform_action(self, board, location):
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
+ ]))
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+ TEXT = "Gain health, then clear bits specified by this location or MSB."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ board.gain_health()
+ if not self.check_and_clear_MSB(board.player):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+ TEXT = "Shift board locations %(direction)s."
+
+ def perform_action(self, board, location):
+ board.shift_locations(self.data['direction'])