"""
TEXT = None
+ USES_MSB = False
def __init__(self, required_bits, **data):
- self.required_bits = frozenset(required_bits)
+ bits = set()
+ for bit in required_bits:
+ # Convert names to numbers if applicable.
+ bits.add(BITS.get(bit, bit))
+ self.required_bits = frozenset(bits)
self.data = data
def check_available(self, player):
class LoseHealthOrMSB(LocationAction):
- TEXT = "Lose health. If MSB is set, it will be cleared instead."
+ TEXT = "Lose health or MSB."
+ USES_MSB = True
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
+
+
+class LoseHealthOrMSBAndSetBits(LocationAction):
+ TEXT = "Lose health or MSB, then set bits specified by this location."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ if not self.check_and_clear_MSB(board.player):
+ board.lose_health()
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class AcquireWinToken(LocationAction):
+ TEXT = "Acquire a win token, then clear all high bits."
+ USES_MSB = True
+
+ def perform_action(self, board, location):
+ if self.check_and_clear_MSB(board.player):
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
+ ]))