if 'shift' in self.data:
substitutions['shift'] = self.data['shift']
- substitutions['direction'] = self.data['direction']
+ substitutions['shift_glyph'] = ('{SHIFT_%s}'
+ % self.data['direction'].upper())
elif 'direction' in self.data:
substitutions['rowcol'] = {
'NORTH': 'column',
substitutions['rot_direction'],)
if location is None:
- substitutions['location_bits'] = 'bits specified by this location'
+ substitutions['location_bits'] = 'bits specified by this tile'
else:
substitutions['location_bits'] = bit_glyphs(
location.bitwise_operand)
- return self.TEXT % substitutions
+ text = self.TEXT
+ if self.data.get('message', None) is not None:
+ text = self.data['message']
+
+ return text % substitutions
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
+ sound.play_sound('awwww.ogg')
board.lose_health()
board.player.bits.set_bits(location.bitwise_operand)
+class ClearBits(LocationAction):
+ TEXT = "Clear %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
+
+ def perform_action(self, board, location):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
class ShiftBits(LocationAction):
- TEXT = "Barrel-shift player %(shift)s bits %(direction)s."
- GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+ TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
+ GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
def perform_action(self, board, location):
shift = self.data['shift']
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
+ sound.play_sound('awwww.ogg')
board.lose_health()
board.player.bits.set_bits(location.bitwise_operand)
GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
+ sound.play_sound('yipee.ogg')
board.acquire_win_token()
board.player.bits.clear_bits(set([
BITS.RED, BITS.GREEN, BITS.BLUE,
GLYPHS = (ACTION_GLYPHS.HEAL,)
def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
board.gain_health()
MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
board.gain_health()
if not self.check_and_clear_MSB(board.player):
board.player.bits.clear_bits(location.bitwise_operand)
class RotateLocations(LocationAction):
- TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
if self.data['chesspiece'] in CHESS_PIECES:
chesspiece = CHESS_PIECES[self.data['chesspiece']]
board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+ TEXT = (
+ "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+ "was set.")
+ MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ if self.check_and_clear_MSB(board.player):
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)