substitutions['rot_direction'],)
if location is None:
- substitutions['location_bits'] = 'bits specified by this location'
+ substitutions['location_bits'] = 'bits specified by this tile'
else:
substitutions['location_bits'] = bit_glyphs(
location.bitwise_operand)
- return self.TEXT % substitutions
+ text = self.TEXT
+ if self.data.get('message', None) is not None:
+ text = self.data['message']
+
+ return text % substitutions
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
board.player.bits.set_bits(location.bitwise_operand)
+class ClearBits(LocationAction):
+ TEXT = "Clear %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
+
+ def perform_action(self, board, location):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
class RotateLocations(LocationAction):
- TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
class AllowChessMoveIfMSB(LocationAction):
- TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
+ TEXT = (
+ "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+ "was set.")
MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
def perform_action(self, board, location):
if self.check_and_clear_MSB(board.player):
chesspiece = CHESS_PIECES[self.data['chesspiece']]
board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)