Move-if-MSB actions.
[naja.git] / naja / actions.py
index c49f7c61b909ba01f27778b5265b742cfab63821..464b3ae285482c2b6d3967d8687c39759bd78308 100644 (file)
@@ -1,4 +1,6 @@
-from naja.constants import BITS
+from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.sound import sound
+from naja.utils import bit_glyphs, move_glyph
 
 
 class LocationAction(object):
@@ -7,16 +9,51 @@ class LocationAction(object):
     """
 
     TEXT = None
+    GLYPHS = tuple()
+    MSB_GLYPH = None
 
     def __init__(self, required_bits, **data):
-        self.required_bits = frozenset(required_bits)
+        self.required_bits = required_bits
         self.data = data
 
+    def get_text(self, location=None):
+        substitutions = self.data.copy()
+
+        if 'shift' in self.data:
+            substitutions['shift'] = self.data['shift']
+            substitutions['shift_glyph'] = ('{SHIFT_%s}'
+                                            % self.data['direction'].upper())
+        elif 'direction' in self.data:
+            substitutions['rowcol'] = {
+                'NORTH': 'column',
+                'SOUTH': 'column',
+                'EAST': 'row',
+                'WEST': 'row',
+            }[self.data['direction']]
+            substitutions['direction'] = '{%s}' % (substitutions['direction'],)
+
+        if 'chesspiece' in self.data:
+            substitutions['chesspiece_name'] = move_glyph(
+                self.data['chesspiece'])
+
+        if 'rot_direction' in self.data:
+            substitutions['rot_direction_name'] = '{%s}' % (
+                substitutions['rot_direction'],)
+
+        if location is None:
+            substitutions['location_bits'] = 'bits specified by this location'
+        else:
+            substitutions['location_bits'] = bit_glyphs(
+                location.bitwise_operand)
+
+        return self.TEXT % substitutions
+
     def check_available(self, player):
         return player.bits.check_bits(self.required_bits)
 
-    def perform_action(self, player, board):
-        raise NotImplementedError("TODO")
+    def perform_action(self, board, location):
+        raise NotImplementedError(
+            "%s does not implement perform_action()." % (type(self).__name__,))
 
     def check_and_clear_MSB(self, player):
         if player.bits.check_bit(BITS.MSB):
@@ -25,17 +62,137 @@ class LocationAction(object):
         else:
             return False
 
+    def export(self):
+        return {'required_bits': list(self.required_bits),
+                'data': self.data,
+                'action_class': self.__class__.__name__}
+
 
 class DoNothing(LocationAction):
     TEXT = "No effect."
+    GLYPHS = (ACTION_GLYPHS.NOTHING,)
 
-    def perform_action(self, player, board):
+    def perform_action(self, board, location):
         pass
 
 
-class LoseHeathOrMSB(LocationAction):
-    TEXT = "Lose health. If MSB is set, it will be cleared instead."
+class LoseHealthOrMSB(LocationAction):
+    TEXT = "Lose {HEALTH} or {MSB}."
+    MSB_GLYPH = ACTION_GLYPHS.DAMAGE
+
+    def perform_action(self, board, location):
+        if not self.check_and_clear_MSB(board.player):
+            sound.play_sound('awwww.ogg')
+            board.lose_health()
+
+
+class SetBits(LocationAction):
+    TEXT = "Set %(location_bits)s."
+    GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+
+    def perform_action(self, board, location):
+        board.player.bits.set_bits(location.bitwise_operand)
+
+
+class ToggleBits(LocationAction):
+    TEXT = "Toggle %(location_bits)s."
+    GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
+
+    def perform_action(self, board, location):
+        board.player.bits.toggle_bits(location.bitwise_operand)
+
+
+class ShiftBits(LocationAction):
+    TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
+    GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
+
+    def perform_action(self, board, location):
+        shift = self.data['shift']
+        if self.data['direction'] == 'left':
+            board.player.bits.shift_bits_left(shift)
+        else:
+            board.player.bits.shift_bits_right(shift)
+
+
+class LoseHealthOrMSBAndSetBits(LocationAction):
+    TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+    GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+    MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
-    def perform_action(self, player, board):
-        if not self.check_and_clear_MSB(player):
+    def perform_action(self, board, location):
+        if not self.check_and_clear_MSB(board.player):
+            sound.play_sound('awwww.ogg')
             board.lose_health()
+        board.player.bits.set_bits(location.bitwise_operand)
+
+
+class AcquireWinToken(LocationAction):
+    TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+    GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
+
+    def perform_action(self, board, location):
+        sound.play_sound('yipee.ogg')
+        board.acquire_win_token()
+        board.player.bits.clear_bits(set([
+            BITS.RED, BITS.GREEN, BITS.BLUE,
+        ]))
+
+
+class GainHealth(LocationAction):
+    TEXT = "Gain {HEALTH}."
+    GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+    def perform_action(self, board, location):
+        sound.play_sound('aha.ogg')
+        board.gain_health()
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+    TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+    GLYPHS = (ACTION_GLYPHS.HEAL,)
+    MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
+
+    def perform_action(self, board, location):
+        sound.play_sound('aha.ogg')
+        board.gain_health()
+        if not self.check_and_clear_MSB(board.player):
+            board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+    TEXT = "Shift current %(rowcol)s %(direction)s."
+    GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+    def perform_action(self, board, location):
+        sound.play_sound('grind.ogg')
+        board.shift_locations(self.data['direction'])
+
+
+class RotateLocations(LocationAction):
+    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+    def perform_action(self, board, location):
+        sound.play_sound('grind.ogg')
+        board.rotate_locations(self.data['rot_direction'])
+
+
+class AllowChessMove(LocationAction):
+    TEXT = "Move like a %(chesspiece_name)s for one turn."
+    GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
+
+    def perform_action(self, board, location):
+        if self.data['chesspiece'] in CHESS_PIECES:
+            chesspiece = CHESS_PIECES[self.data['chesspiece']]
+            board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+    TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
+    MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+    def perform_action(self, board, location):
+        if self.data['chesspiece'] in CHESS_PIECES:
+            if self.check_and_clear_MSB(board.player):
+                chesspiece = CHESS_PIECES[self.data['chesspiece']]
+                board.allow_chess_move(chesspiece)