Clean up menu slightly.
[naja.git] / naja / actions.py
index cf916b9280126f879baf157444806432645702c2..596a505c7bc9178347a0b32386ca415beef4885d 100644 (file)
@@ -31,6 +31,10 @@ class LocationAction(object):
             substitutions['chesspiece_name'] = move_glyph(
                 self.data['chesspiece'])
 
+        if 'rot_direction' in self.data:
+            substitutions['rot_direction_name'] = '{%s}' % (
+                substitutions['rot_direction'],)
+
         if location is None:
             substitutions['location_bits'] = 'bits specified by this location'
         else:
@@ -113,6 +117,14 @@ class AcquireWinToken(LocationAction):
         ]))
 
 
+class GainHealth(LocationAction):
+    TEXT = "Gain {HEALTH}."
+    GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+    def perform_action(self, board, location):
+        board.gain_health()
+
+
 class GainHealthAndClearBitsOrMSB(LocationAction):
     TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
     GLYPHS = (ACTION_GLYPHS.HEAL,)
@@ -132,6 +144,14 @@ class ShiftLocations(LocationAction):
         board.shift_locations(self.data['direction'])
 
 
+class RotateLocations(LocationAction):
+    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+    def perform_action(self, board, location):
+        board.rotate_locations(self.data['rot_direction'])
+
+
 class AllowChessMove(LocationAction):
     TEXT = "Move like a %(chesspiece_name)s for one turn."
     GLYPHS = (ACTION_GLYPHS.MOVEMENT,)