Coloured glyphs.
[naja.git] / naja / actions.py
index 354d88097bd8c624e37f17b8762f7e9dd69cccf9..6c6f12357e1cbe0ca31301a7f186c667397ab9fd 100644 (file)
@@ -1,4 +1,4 @@
-from naja.constants import BITS
+from naja.constants import BITS, CHESS_PIECES
 
 
 class LocationAction(object):
@@ -10,18 +10,31 @@ class LocationAction(object):
     USES_MSB = False
 
     def __init__(self, required_bits, **data):
-        bits = set()
-        for bit in required_bits:
-            # Convert names to numbers if applicable.
-            bits.add(BITS.get(bit, bit))
-        self.required_bits = frozenset(bits)
+        self.required_bits = required_bits
         self.data = data
 
+    def get_text(self):
+        substitutions = self.data.copy()
+
+        if 'direction' in self.data:
+            substitutions['rowcol'] = {
+                'NORTH': 'column',
+                'SOUTH': 'column',
+                'EAST': 'row',
+                'WEST': 'row',
+            }[self.data['direction']]
+
+        if 'chesspiece' in self.data:
+            substitutions['chesspiece_name'] = self.data['chesspiece'].lower()
+
+        return self.TEXT % substitutions
+
     def check_available(self, player):
         return player.bits.check_bits(self.required_bits)
 
     def perform_action(self, board, location):
-        raise NotImplementedError("TODO")
+        raise NotImplementedError(
+            "%s does not implement perform_action()." % (type(self).__name__,))
 
     def check_and_clear_MSB(self, player):
         if player.bits.check_bit(BITS.MSB):
@@ -44,7 +57,7 @@ class DoNothing(LocationAction):
 
 
 class LoseHealthOrMSB(LocationAction):
-    TEXT = "Lose health or MSB."
+    TEXT = "Lose HEALTH or MSB."
     USES_MSB = True
 
     def perform_action(self, board, location):
@@ -67,7 +80,7 @@ class ToggleBits(LocationAction):
 
 
 class LoseHealthOrMSBAndSetBits(LocationAction):
-    TEXT = "Lose health or MSB, then set bits specified by this location."
+    TEXT = "Lose HEALTH or MSB, then set bits specified by this location."
     USES_MSB = True
 
     def perform_action(self, board, location):
@@ -77,12 +90,36 @@ class LoseHealthOrMSBAndSetBits(LocationAction):
 
 
 class AcquireWinToken(LocationAction):
-    TEXT = "Acquire a win token, then clear all high bits."
+    TEXT = "Gain WINTOKEN, then clear all key bits."
+
+    def perform_action(self, board, location):
+        board.acquire_win_token()
+        board.player.bits.clear_bits(set([
+            BITS.RED, BITS.GREEN, BITS.BLUE,
+        ]))
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+    TEXT = "Gain HEALTH, then clear bits specified by this location or MSB."
     USES_MSB = True
 
     def perform_action(self, board, location):
-        if self.check_and_clear_MSB(board.player):
-            board.acquire_win_token()
-            board.player.bits.clear_bits(set([
-                BITS.CYAN, BITS.MAGENTA, BITS.YELLOW,
-            ]))
+        board.gain_health()
+        if not self.check_and_clear_MSB(board.player):
+            board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+    TEXT = "Shift current %(rowcol)s %(direction)s."
+
+    def perform_action(self, board, location):
+        board.shift_locations(self.data['direction'])
+
+
+class AllowChessMove(LocationAction):
+    TEXT = "Move like a %(chesspiece_name)s for one turn."
+
+    def perform_action(self, board, location):
+        if self.data['chesspiece'] in CHESS_PIECES:
+            chesspiece = CHESS_PIECES[self.data['chesspiece']]
+            board.allow_chess_move(chesspiece)