from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.sound import sound
from naja.utils import bit_glyphs, move_glyph
substitutions['chesspiece_name'] = move_glyph(
self.data['chesspiece'])
+ if 'rot_direction' in self.data:
+ substitutions['rot_direction_name'] = '{%s}' % (
+ substitutions['rot_direction'],)
+
if location is None:
substitutions['location_bits'] = 'bits specified by this location'
else:
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
board.shift_locations(self.data['direction'])
class RotateLocations(LocationAction):
- TEXT = "Rotate adjacent locations %(rot_direction)s."
+ TEXT = "Rotate adjacent locations %(rot_direction_name)s."
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
board.rotate_locations(self.data['rot_direction'])