Add a puzzle selection screen
[naja.git] / naja / actions.py
index 464b3ae285482c2b6d3967d8687c39759bd78308..c0f19c634cf62443bd2af5bce8bf145bd7098a59 100644 (file)
@@ -41,7 +41,7 @@ class LocationAction(object):
                 substitutions['rot_direction'],)
 
         if location is None:
-            substitutions['location_bits'] = 'bits specified by this location'
+            substitutions['location_bits'] = 'bits specified by this tile'
         else:
             substitutions['location_bits'] = bit_glyphs(
                 location.bitwise_operand)
@@ -169,7 +169,7 @@ class ShiftLocations(LocationAction):
 
 
 class RotateLocations(LocationAction):
-    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
     GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
 
     def perform_action(self, board, location):
@@ -196,3 +196,11 @@ class AllowChessMoveIfMSB(LocationAction):
             if self.check_and_clear_MSB(board.player):
                 chesspiece = CHESS_PIECES[self.data['chesspiece']]
                 board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+    TEXT = "Set {MSB}."
+    GLYPHS = (ACTION_GLYPHS.MSB,)
+
+    def perform_action(self, board, location):
+        board.player.bits.set_bit(BITS.MSB)