from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.sound import sound
from naja.utils import bit_glyphs, move_glyph
"""
TEXT = None
- GLYPHS = (ACTION_GLYPHS.NOTHING,)
+ GLYPHS = tuple()
MSB_GLYPH = None
def __init__(self, required_bits, **data):
def get_text(self, location=None):
substitutions = self.data.copy()
- if 'direction' in self.data:
+ if 'shift' in self.data:
+ substitutions['shift'] = self.data['shift']
+ substitutions['shift_glyph'] = ('{SHIFT_%s}'
+ % self.data['direction'].upper())
+ elif 'direction' in self.data:
substitutions['rowcol'] = {
'NORTH': 'column',
'SOUTH': 'column',
substitutions['chesspiece_name'] = move_glyph(
self.data['chesspiece'])
+ if 'rot_direction' in self.data:
+ substitutions['rot_direction_name'] = '{%s}' % (
+ substitutions['rot_direction'],)
+
if location is None:
- substitutions['location_bits'] = 'bits specified by this location'
+ substitutions['location_bits'] = 'bits specified by this tile'
else:
substitutions['location_bits'] = bit_glyphs(
location.bitwise_operand)
- return self.TEXT % substitutions
+ text = self.TEXT
+ if self.data.get('message', None) is not None:
+ text = self.data['message']
+
+ return text % substitutions
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
class DoNothing(LocationAction):
TEXT = "No effect."
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
def perform_action(self, board, location):
pass
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
+ sound.play_sound('awwww.ogg')
board.lose_health()
board.player.bits.toggle_bits(location.bitwise_operand)
+class ShiftBits(LocationAction):
+ TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
+ GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
+
+ def perform_action(self, board, location):
+ shift = self.data['shift']
+ if self.data['direction'] == 'left':
+ board.player.bits.shift_bits_left(shift)
+ else:
+ board.player.bits.shift_bits_right(shift)
+
+
class LoseHealthOrMSBAndSetBits(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.SET_BITS,)
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
+ sound.play_sound('awwww.ogg')
board.lose_health()
board.player.bits.set_bits(location.bitwise_operand)
GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
+ sound.play_sound('yipee.ogg')
board.acquire_win_token()
board.player.bits.clear_bits(set([
BITS.RED, BITS.GREEN, BITS.BLUE,
GLYPHS = (ACTION_GLYPHS.HEAL,)
def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
board.gain_health()
MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
board.gain_health()
if not self.check_and_clear_MSB(board.player):
board.player.bits.clear_bits(location.bitwise_operand)
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
board.shift_locations(self.data['direction'])
class RotateLocations(LocationAction):
- TEXT = "Rotate adjacent locations %(rot_direction)s."
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
board.rotate_locations(self.data['rot_direction'])
if self.data['chesspiece'] in CHESS_PIECES:
chesspiece = CHESS_PIECES[self.data['chesspiece']]
board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+ TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
+ MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ if self.check_and_clear_MSB(board.player):
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)