Conditional effects in light violet.
[naja.git] / naja / actions.py
index 17cb43215bbcc8289d0cdcae11d910f185674faa..d6c4532c68c6b5367faaf6a20a27c4d8c5bbaae4 100644 (file)
@@ -8,7 +8,8 @@ class LocationAction(object):
     """
 
     TEXT = None
-    GLYPHS = None
+    GLYPHS = ()
+    MSB_GLYPH = None
 
     def __init__(self, required_bits, **data):
         self.required_bits = required_bits
@@ -68,7 +69,7 @@ class DoNothing(LocationAction):
 
 class LoseHealthOrMSB(LocationAction):
     TEXT = "Lose {HEALTH} or {MSB}."
-    GLYPHS = (ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
+    MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
     def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
@@ -93,7 +94,8 @@ class ToggleBits(LocationAction):
 
 class LoseHealthOrMSBAndSetBits(LocationAction):
     TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
-    GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
+    GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+    MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
     def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
@@ -114,7 +116,8 @@ class AcquireWinToken(LocationAction):
 
 class GainHealthAndClearBitsOrMSB(LocationAction):
     TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
-    GLYPHS = (ACTION_GLYPHS.HEAL, ACTION_GLYPHS.MSB, ACTION_GLYPHS.CLEAR_BITS)
+    GLYPHS = (ACTION_GLYPHS.HEAL,)
+    MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
 
     def perform_action(self, board, location):
         board.gain_health()