})
CHESS_PIECES = AttrDict((k, v) for k, v in MOVES.items() if v > 0)
+ROTATION = AttrDict({
+ 'CLOCKWISE': 0,
+ 'ANTICLOCKWISE': 1,
+})
+
# Player defaults
PLAYER_DEFAULTS = AttrDict({
'INITIAL_BITS': 0x0f,
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
+INFO_LEFT_PADDING = 18
PLAYER_SIZE = (64, 96)
+ACTION_TEXT_OFFSET = 20
# Player States
ACT = 1
'WHITE': (255, 255, 255),
})
+
ACTION_GLYPHS = AttrDict({
- 'CLEAR_BITS': 0,
- 'TOGGLE_BITS': 1,
- 'SET_BITS': 2,
- 'CHANGE_BOARD': 3,
- 'DAMAGE': 4,
- 'HEAL': 5,
- 'MOVEMENT': 6,
- 'WINTOKEN': 7,
- 'MSB': 8,
- 'NOTHING': 9,
+ 'CLEAR_BITS': 'glyphs/bits_clear.png',
+ 'TOGGLE_BITS': 'glyphs/bits_toggle.png',
+ 'SET_BITS': 'glyphs/bits_set.png',
+ 'CHANGE_BOARD': 'glyphs/board.png',
+ 'DAMAGE': 'glyphs/damage.png',
+ 'HEAL': 'glyphs/health.png',
+ 'MOVEMENT': 'glyphs/move.png',
+ 'WINTOKEN': 'glyphs/win.png',
+ 'MSB': 'glyphs/msb.png',
+ 'NOTHING': 'glyphs/do_nothing.png',
})