+from naja.attrdict import AttrDict
+
+
SCREEN = (800, 600)
FPS = 40
FONT = 'DejaVuSans.ttf'
FONT_SIZE = 16
+EIGHT_BIT_SCALE = 4
DEFAULTS = dict(
debug=False,
DEFAULT_MUSIC_VOLUME = 0.3 # music volume
# Player bits
-NORTH = 0
-SOUTH = 1
-EAST = 2
-WEST = 3
-CYAN = 4
-MAGENTA = 5
-YELLOW = 6
-MSB = 7
+BITS = AttrDict({
+ # Direction bits
+ 'NORTH': 1,
+ 'SOUTH': 2,
+ 'EAST': 4,
+ 'WEST': 8,
+ # Condition bits
+ 'CYAN': 16,
+ 'MAGENTA': 32,
+ 'YELLOW': 64,
+ 'MSB': 128,
+})
+DIRECTION_BITS = AttrDict((k, v) for k, v in BITS.items() if v < 4)
+CONDITION_BITS = AttrDict((k, v) for k, v in BITS.items() if v >= 4)
+
+# Player defaults
+PLAYER_DEFAULTS = AttrDict({
+ 'INITIAL_BITS': BITS.NORTH | BITS.SOUTH | BITS.EAST | BITS.WEST,
+ 'INITIAL_POS': (2, 2),
+ 'MAX_HEALTH': 4,
+ 'WINS_REQUIRED': 4,
+})
+
+# Game size constants
+TILE_SIZE = (96, 96)
+BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
+BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
+INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
+PLAYER_SIZE = (64, 96)