debug=False,
sound=True,
music=True,
+ # We calculate the default in options.py
+ save_location=None,
+ # Debug flags:
+ initial_bits=None,
+ cheat_enabled=False,
+ game_state=None,
)
# Sound constants
})
CHESS_PIECES = AttrDict((k, v) for k, v in MOVES.items() if v > 0)
+ROTATION = AttrDict({
+ 'CLOCKWISE': 0,
+ 'ANTICLOCKWISE': 1,
+})
+
# Player defaults
PLAYER_DEFAULTS = AttrDict({
'INITIAL_BITS': 0x0f,
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
+INFO_LEFT_PADDING = 18
+INFO_RIGHT_PADDING = 18
PLAYER_SIZE = (64, 96)
+ACTION_TEXT_OFFSET = 20
# Player States
ACT = 1
'SELECT': (pgl.K_RETURN, pgl.K_KP_ENTER),
'QUIT': (pgl.K_ESCAPE, pgl.K_q),
'SWITCH': (pgl.K_TAB,),
+
+ 'KONAMI': (
+ pgl.K_UP, pgl.K_DOWN, pgl.K_LEFT, pgl.K_RIGHT, pgl.K_a, pgl.K_b),
})
-# PALETTE
+KONAMI_CODE = [
+ pgl.K_UP,
+ pgl.K_UP,
+ pgl.K_DOWN,
+ pgl.K_DOWN,
+ pgl.K_LEFT,
+ pgl.K_RIGHT,
+ pgl.K_LEFT,
+ pgl.K_RIGHT,
+ pgl.K_b,
+ pgl.K_a,
+]
PALETTE = AttrDict({
'BLACK': (0, 0, 0),
'WHITE': (255, 255, 255),
})
+
ACTION_GLYPHS = AttrDict({
- 'CLEAR_BITS': 0,
- 'TOGGLE_BITS': 1,
- 'SET_BITS': 2,
- 'CHANGE_BOARD': 3,
- 'DAMAGE': 4,
- 'HEAL': 5,
- 'MOVEMENT': 6,
- 'WINTOKEN': 7,
- 'MSB': 8,
- 'NOTHING': 9,
+ 'CLEAR_BITS': 'glyphs/bits_clear.png',
+ 'TOGGLE_BITS': 'glyphs/bits_toggle.png',
+ 'SET_BITS': 'glyphs/bits_set.png',
+ 'CHANGE_BOARD': 'glyphs/board.png',
+ 'DAMAGE': 'glyphs/damage.png',
+ 'HEAL': 'glyphs/health.png',
+ 'MOVEMENT': 'glyphs/move.png',
+ 'WINTOKEN': 'glyphs/win.png',
+ 'MSB': 'glyphs/msb.png',
+ 'NOTHING': 'glyphs/do_nothing.png',
+ 'SHIFT_LEFT': 'glyphs/shift_left.png',
+ 'SHIFT_RIGHT': 'glyphs/shift_right.png',
})
+
+TUNES = (
+ 'ants.ogg',
+ 'python.ogg',
+ 'death_on_a_b.ogg',
+ 'scape.ogg',
+ 'another_beek.ogg',
+)
+
+# Puzzles, because resources can't give us file lists
+PUZZLES = (
+ 'chess',
+ 'test'
+)