BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
INFO_LEFT_PADDING = 18
+INFO_RIGHT_PADDING = 18
PLAYER_SIZE = (64, 96)
ACTION_TEXT_OFFSET = 20
-# Player States
-ACT = 1
-EXAMINE = 2
-
+# keys
KEYS = AttrDict({
'UP': (pgl.K_UP, pgl.K_w, pgl.K_COMMA),
'DOWN': (pgl.K_DOWN, pgl.K_s, pgl.K_o),
'scape.ogg',
'another_beek.ogg',
)
+
+# Puzzles, because resources can't give us file lists
+PUZZLES = (
+ 'chess',
+ 'marathon',
+ 'belts',
+)