SCREEN = (800, 600)
FPS = 40
-FONT = 'DejaVuSans.ttf'
+FONT = '4x6.pcf'
FONT_SIZE = 16
EIGHT_BIT_SCALE = 4
# Game size constants
TILE_SIZE = (96, 96)
+LOCK_HEIGHT = 48
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
PLAYER_SIZE = (64, 96)
+
+# Player States
+MOVE = 1
+ACT = 2