SCREEN = (800, 600)
FPS = 40
-FONT = '4x6.pcf'
+FONT = '8x13.pcf'
FONT_SIZE = 16
-EIGHT_BIT_SCALE = 4
+EIGHT_BIT_SCALE = 2
DEFAULTS = dict(
debug=False,
# Player bits
BITS = AttrDict({
# Direction bits
- 'NORTH': 1,
- 'SOUTH': 2,
- 'EAST': 4,
- 'WEST': 8,
+ 'NORTH': 0,
+ 'SOUTH': 1,
+ 'EAST': 2,
+ 'WEST': 3,
# Condition bits
- 'CYAN': 16,
- 'MAGENTA': 32,
- 'YELLOW': 64,
- 'MSB': 128,
+ 'CYAN': 4,
+ 'MAGENTA': 5,
+ 'YELLOW': 6,
+ 'MSB': 7,
})
DIRECTION_BITS = AttrDict((k, v) for k, v in BITS.items() if v < 4)
CONDITION_BITS = AttrDict((k, v) for k, v in BITS.items() if v >= 4)
# Player defaults
PLAYER_DEFAULTS = AttrDict({
- 'INITIAL_BITS': BITS.NORTH | BITS.SOUTH | BITS.EAST | BITS.WEST,
+ 'INITIAL_BITS': 0x0f,
'INITIAL_POS': (2, 2),
'MAX_HEALTH': 4,
'WINS_REQUIRED': 4,
PLAYER_SIZE = (64, 96)
# Player States
-MOVE = 1
-ACT = 2
+ACT = 1
+EXAMINE = 2
KEYS = AttrDict({
'UP': (pgl.K_UP, pgl.K_w, pgl.K_COMMA),
'DOWN': (pgl.K_DOWN, pgl.K_s, pgl.K_o),
'LEFT': (pgl.K_LEFT, pgl.K_a),
'RIGHT': (pgl.K_RIGHT, pgl.K_d, pgl.K_e),
+ 'NOMOVE': (pgl.K_SPACE,),
'SELECT': (pgl.K_RETURN, pgl.K_KP_ENTER),
'QUIT': (pgl.K_ESCAPE, pgl.K_q),
+ 'SWITCH': (pgl.K_TAB,),
})