At skeletal menu scene.
[naja.git] / naja / engine.py
index d509ec20e2e914e958b172380c2f3842b8d6648c..fc58f18503ddcb0b67754da71d186bf639236a1c 100644 (file)
@@ -3,13 +3,15 @@ import pygame.locals as pgl
 
 
 class Engine(object):
-    def __init__(self, surface):
+    def __init__(self, surface, scene):
         self._surface = surface
+        self._scene = scene
 
     def run(self):
         while True:
             for ev in pygame.event.get():
                 if ev.type == pgl.QUIT:
                     return
+                self._scene.handle_event()
             # TODO: work
             pygame.display.flip()